2DArtist — April 2017

(Jeff_L) #1
2DARTIST MAGAZINE | ISSUE 136

27

each other. Starting off with a cold/warm contrast
is almost always a good idea. If the base of the
image is founded on that principle it is easy to
add more variety and broaden the color spectrum
in the following steps. I really love to over-
emphasize colors by adding a lot of glow in the
important parts where I want the viewer to look.

2da: What made you want to
pursue a career as an artist?

MD: I was always drawing as a child, mostly
dinosaurs, airplanes, wizards and elves, the usual.
Playing games was a big factor as well. I think
I first fell in love with game art when I saw the
artwork for Warcraft III. Shortly after that game
came out I found a German artist community in
an online forum called digitaldecoy founded by
amazing digital artist Daniel Lieske. I was totally
amazed by all the talented artists showing off their
digital images that I had to buy a graphic tablet
myself and just try it out over and over again.

2da: What are your preferred tools
to work with and why?

MD: At the moment I use an Intuos Pro 5 and
Photoshop when I am painting digitally. I try a
lot of different brushes but not anything fancy

In November and December I was working on
Blizzard’s Hearthstone. Last month I was doing
environment concepts for a mobile games
company using a really loose line style. After
that I was doing a series of tightly rendered card
game illustrations. Right now I am in the process
of creating an art style for another company. I
would say this is what I love most about my work;
it never gets boring, at least for the time being.

2da: Your works often feature bright
colors and intense flashes of light, do you
have any tips for readers who want to
create this look in their own work?

MD: I think most of my color appeal comes
from exaggerating colors a lot. Often I use
quite literal colors; grass is very green, and sky
is blue. I combine this native way of coloring
with realistic methods of rendering.

The most important aspect for my paintings is
contrasts, I don’t want to dive into theory too much
but colors work best when they complement

Maximilian Degen’s artworks have a distinctly
bright and colorful trend which is the result of
his attention to color contrasts. His tendency
for perfectionism means he continues working
until he has achieved a dynamic balance
and an illustration he is fully satisfied with.
As an experienced concept artist who has
worked on multiple projects including the
videogames Hearthstone and Ori and the Blind
Forest, and films such as Red Tails, Maximilian
developed a strong ability to deal with
complex visual problems. He shares his tips
for a streamlined professional workflow, why
he loves working on a variety of projects, and
how to overcome the dreaded artist block.


2dartist: Hi Max, thank you for talking to
2dartist! Can you kick things off by telling us
a little bit about yourself and your work?


Maximilian Degen: My pleasure! I have been
freelancing full time for about two years now since
I left Moon Studios after we finished Ori and the
Blind Forest. Due to the nature of freelancing I am
involved in many different projects, so my job
changes constantly. Mostly I do either narrative
illustration or concept designs for games. I can’t leak
any specific information about what I am doing right
now but I definitely can’t complain about variety!


“I don’t want to dive into
theory too much but colors
work best when they
complement each other”

A practice illustration from 2016. Maximilian wanted to combine something silly with something serious here
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