12
PLACE DECALS
By definition, decals are labels that can be
transferred to a surface from specially prepared
paper. They are commonly used in scale modelling.
In the digital arts industry though, decal also serves
as an informal term used by artists to denote any
graphic element that is prepared separately before
being integrated into another artwork. By using the
Rectangular Marquee and the Type tool, you can
create simple logos that can be used as decorative
details. To integrate them into the painting, use a
combination of Transform tools and painting-over.
11
DO THE FLIP TRICK
Sometimes, there are errors in your
painting that only become evident once you see a
mirror image of it. Flipping your image exposes any
awkward placement of elements or errors in
proportion. To perform this checking method, click
the top-most visible layer in the Layers panel then
stamp visible layers by pressing Cmd/Ctrl+Opt/
Alt+Shift+E. This will create a flat layer that you can
easily flip using the Transform command. You can
now look at your art from a fresh perspective.
13
CREATE PATTERNS ON THE CLOTHES
In traditional painting, you can add patterns
on drapery by either making use of stencils or by
doing so manually. Both methods can be quite
laborious. Thankfully, Photoshop offers a certain
solution. Make use of the Pen tool or the Lasso tool
to isolate a portion of the character’s clothes.
Colourise your selection using a Gradient Map which
can be accessed by clicking Image>Adjustments. In a
nutshell, Gradient Maps allow you to apply different
colours to different values in your images, making
them ideal for patterns on folded drapery.
10
CHECK FROM AFAR
There are still certain methods in traditional
painting that should be kept in mind. You shouldn’t
fixate too much on the details. As in traditional
painting, you must look at your work from a distance
every once in a while to check the general
composition. Clicking Window>Arrange>New
Window for [filename] will allow you to have any
number of extra views of your painting. By having
these extra windows, you can evaluate how much
the painting is being changed by the details you’re
currently working on.
09
RENDERING SKIN
After fine-tuning the background, it’s finally time to render the character. Start with the skin.
Concentrate on the facial region first. Her face is the part you have to pay extra attention to because it’s the
one that tells the most about her mood and character. When rendering skin, use hard-edged round brushes
and airbrushes without any texture settings in order to achieve a soft and smooth kind of finish. This will also
improve the distinction between her and the background that consists of hard and rough surfaces.
BRING YOUR PAINTING TO LIFE
USE DETAIL TO EMPHASISE KEY ELEMENTS IN YOUR WORK
Sometimes, there are errors
in your painting that only
become evident once you see a
mirror image of it
PRODUCE GAME ART