13
ADD CONTRAST
In order to put the fighter in the foreground,
you should hugely enhance its contrast on the
nearest details. Create a new Brightness/Contrast
adjustment layer clipped to the 3D render. Reduce
the Brightness and lift the Contrast up to get a really
contrasted plane. Then make a fully black mask for
it. Grab the Brush tool and paint contrast areas using
a soft white brush on the mask.
11
COLOUR TONES AND REFLECTIONS
Colour reflections are one of the most
important things to settle a stock image into a scene.
Tone the fighter a bit using a clipped Solid Color layer
in Soft Light mode filled with blue. Set its Opacity at
10%, then add matte colour reflections. Create a
layer in Soft Light mode. Grab the Brush tool and
choose a green colour. Paint the lower wing and the
lower side of the cockpit with broad strokes using a
large soft brush with low opacity. Pick a blue colour
and paint the higher parts of the fighter.
10
AERIAL PERSPECTIVE ON THE FIGHTER
The first helpful pass is ZDepth. It’s a
greyscale image that shows the distance from the
camera. The closest objects are white and the
furthest ones are black. Place ‘render-ZDepth.png’
into the scene. Align it with the fighter and fill the
empty space with black. Invert and cut the layer.
Create a Brightness/Contrast layer clipped to the
fighter and paste into its mask. Brighten the furthest
part and reduce their contrast. Use the same mask
for a blue Solid Color layer in Soft Light mode.
09
IMPORT THE RENDER
You can import your 3D render or use the
supplied ‘production-render.png’. The attached
fighter is a stock 3D model. It was rendered using
V-Ray. The landscape created before was used as a
HDRI environment map for reflections. The surface
of the fighter is quite matte, but this trick can be very
helpful in other cases. Once you have placed the
render, make a group called ‘Guides’ and place it
above the others. Draw some perspective lines. You
will be able to check against them to avoid mistakes.
PLACE 3D RENDER
IMPORT 3D PASSES AND SETTLE THEM DOWN INTO THE SCENE
12
ADDITIONAL LIGHTING
A common problem of 3D renders is their lack of imperfections, especially in lighting. So let’s make
the lighting of the plane more natural. Create a new clipped layer in Overlay mode. Select the Brush tool and
paint shadows and highlights with a soft black and white brush. Feel free to work instinctively.
001 HighlightsWith a small brush, paint intense
highlights on the places where the light of the bright clouds should be reflected
002 ShineEnhance the reflections of the glass
parts of the cockpit. A broad brush will increase the shine effect
003 ShadowsMake the shadows deeper using a soft
black brush. It will give the illustration more depth
001
003
002
Colour reflections are one of
the most important things
that will help to settle a stock
image into a scene
TRANSFORM 3D RENDERS