A_P_TPC_Vol11_2015_

(nextflipdebug2) #1

11


LET IT GROW
The next additional detail is moss on top of objects and grass below them. Grass is painted by hand
with a 2-4px brush (the thickness of the brush depends on the resolution of the image you are creating). Moss
is painted using the Clone Stamp with a default round brush. A stock photo of spherical moss is used to make
sure that it follows the shape of the bomb spheres. From that point all the moss is hand painted with the
Clone Stamp set to 50% Opacity and 50% Flow.

10


RUST IT UP
Rust and leaking dirt is added to the image
using stock photos and textures of real leaking and
rusting metal. Adding textures is simple, just use
different blend modes like Screen, Multiply and Soft
Light. Depending on the brightness of the additional
textures, bright textures are best set to Screen and
dark stains to Multiply. Always check the shape of
the object that you apply texture on, and make sure
that the texture is following the shape of the object
correctly. Use the Warp tool to make the texture
follow shapes and edges.

09


ADD SOME REALITY TO YOUR DESIGN
Now we can take a look at how to enhance our 3D elements with additional details such as
moss, dripping water, rust textures, leaking water and foliage hanging below the main objects. Always
think about what the scene you are creating would include in real life. What kind of weather does the
scene have and how it would affect objects in the scene?

TEXTURE THE 3D PARTS
ADD DETAILS AND ADDITIONAL TEXTURES TO YOUR RENDERED PARTS

001 ADDING RUST
The scene is full of water and humidity, so all metal parts
should be rusty and dirty

002 GRASS AND MOSS
In forests near water there is always some amount of moss present, so it
should be added on 3D parts as well

003 DRIPPING WATER
Water should be also dripping from the objects, because water condenses on
the surface and pours down

001

003

002

08


ADD COLOUR TO YOUR SKETCHES
Keep your sketches defined in terms of
colours. It will help you to avoid unnecessary
changes that could appear in the final stages of
work, as a result of not having clear ideas about
colours from the very beginning. As the image
shows, even one Selective Color adjustment layer
and one layer set to Overlay with a few soft green
brushstrokes can give you at least a rough idea
about your chosen colour scheme.

Always think about what
the scene you are creating

would include in real life


COMBINE 3D AND PHOTOSHOP

Free download pdf