A_P_TPC_Vol11_2015_

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3D AND PHOTOSHOP


001 Place the Normals pass
Place it as the top layer in the 3D group. We will make masks with it, so it is better
to sit at the top so it is easy to access throughout the rest of the process

003 Adjust the Channel Mixer
Set the Channel Mixer on Monochromatic and reduce the Red value to the minimum,
and then raise the Green value to the maximum setting

002 Add Adjustment Layers
Link a Hue/Saturation adjustment layer to the Normals pass, and also add and
link a Channel Mixer adjustment layer above it

12


PUT THE MASK TO GOOD USE
Go to the Channels tab, and click while you
hold Cmd/Ctrl pressed on the RGB Channel to select
the white parts of the image. Go back to the layers,
deactivate the Normals layer, and add a Curves
adjustment layer while you still have the selection
active. Pull the curve up to the maximum, and you
can see how the object gets brightened just as it
was intended. The image looks overexposed in
some areas, and also some regions might be better
off without the Curves adjustment. Therefore, group
the Curves adjustment layer and add a layer mask
to the group. Invert the mask and paint with the
brush only where you want the adjustment to affect
the image.

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OBTAIN THE DESIRED MASK
The image needs more light coming from
above, and instead of going back to the 3D scene,
making tests, rendering again and losing several
hours, you can use this technique, and have an
undestructive and controllable tool at your disposal.
In order to obtain the desired mask, play with the
Hue/Saturation options – the values that work best
are +30 for Hue, +100 for Saturation and -30 for
Lightness. You can see how the surfaces that face
up are all covered in white, while the rest of the
image is black, which means we can use this result
to illuminate from above.

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REPEAT THE PROCESS
You can always reactivate the Normals
layer and tweak the Hue/Saturation settings until
you get other useful masks. You can direct your
curves to affect surfaces from every side you wish,
and you can also darken areas, not only brighten
them. Always group your adjustment layer, and add
a layer mask to the group to paint over it, so that
you can have maximum control over your work.

10


CREATE MASKS WITH THE
NORMALS PASS
The Channel Mixer already offers a greyscale mask,
but in order to have full control of this technique, you
have to use the Hue/Saturation adjustment layer. As
you move the Hue slider, the image changes, just
like if there is a light source that moves around the
object. Also, both the Saturation and the Lightness
sliders can be used in order to play with the contrast
of the mask. This technique is extremely efficient,
because you can rapidly create masks to act from
whichever direction upon the rendered object.

09


USE THE NORMALS PASS
This render element is a 2D representation of the 3D objects, based on the normal angle of
the camera. The image is made up of tones of red, blue and green, which represent the axes of the
tri-dimensional space (x,y and z). Although often ignored, it can be used to easily create masks, being
based on RGB values.

EASILY CREATE ILLUMINATION MASKS
BRIGHTEN AND DARKEN PARTS OF YOUR IMAGE BY USING THE NORMALS PASS

001

Always group your


adjustment layer and
add a layer mask to the group

to paint over it, so that you
can have maximum control

over your work


002

003
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