BEGIN COMPOSITING AND POSTPRODUCTION
READY YOUR FILES TO START ENHANCING YOUR 3D RENDER
01
PLAN THE WORKFLOW
Having completed the render, it is now
time for compositing and post-production. It is
always essential to know how much you can get
directly from 3D and how much can you add
later, and in this case, the plan is to change the
background and enhance the image with the
render passes, and add some more detail by
using textures in Photoshop.
02
OVERVIEW THE FILES
This render was completed in Autodesk’s
3ds Max using the V-Ray render engine, but almost
all 3D software offers you the possibility to render
several passes, or render elements as they are called
in V-Ray, in order to help during your post-production
process. In this case, the documents consist of the
main render, Alpha channel, Reflection, Specular, Raw
Total Lighting, Wire Color and Normals.
03
USE THE WIRE COLOR
The Wire Color pass is extremely
useful, because it has all the separate objects
that were rendered, coloured differently. This
makes it very easy to make selections that
otherwise would be time-consuming and
tricky to achieve. This method of selecting
objects will be used intensively while
post-producing this image, in the next stages.
FROM RAW RENDER
TO FINISH
WORK IN
PROGRESS
Progress 1: Have all your
files ready
Progress 2: Create
advanced masks
Progress 3: Add texture detail
ANDREI LACATUSU
andreilacatusu.tumblr.com
OUR EXPERT
Andrei Lacatusu is a self-taught
graphic artist, living in Bucharest,
Romania. He specialises in 3D
graphics and currently works as
lead CGI artist at Carioca Studio,
in Bucharest.
SOURCE FILES
All the files used in this tutorial are
available on FileSilo, including the
32-bit raw render, the render
passes and the background photo.
The textures can be downloaded
free from CGTextures.com
(DecalLeakingRusty0002_1_M and
MetalScratches0079_4_L).
MASTER 3D POSTPRODUCTION
TECHNIQUES 3D & PHOTOSHOP: THE COMPLETE GUIDE