THE FINAL DETAILS
CREATE SHARD EFFECTS AND FINAL ADJUSTMENTS
TECHNIQUES CREATE A DYNAMIC PHOTOMANIPULATION
QUICK TIP
Use different blend modes to determine how
each layer reacts to the layers below. Overlay
and Soft Light can be used to shade objects
with colours, light and dark, while Linear
Dodge and Screen focus only on light.
Experiment with different blend modes to
make an object fit in the composition.
SIMILAR TECHNIQUES
Here’s another of my artworks created for
Desktopography. I used similar techniques but
here they only focus on light and reflection.
Light is a very important factor in creating
realistic renders in Photoshop. Study the light
and shadow by looking at dark black-and-white
photographs. It can really help you in studying
how an image can be constructed by just using
highlights and shadows.
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CREATE THE SHARD PART 1
Create a new layer on top, press Cmd/
Ctrl+Shift+Alt+E to merge all the layers onto the
new layer. Right-click the layer and duplicate it into
a new document. Select the Pen tool (P) and create
three shapes to form a 3D plate. Name the shapes
accordingly, with one being the biggest and three
the smallest shape on the bottom. Mask the
artwork layer by selecting shape one. Duplicate the
artwork layer twice and clipping-mask it to the
remaining shapes two and three.
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CREATE THE SHARDS PART 2
Create a new layer and grab a soft white
brush to paint along the edges of the top. Create
two new layers and repeat for shapes two and
three. Clipping-mask the layers onto the shapes
that they belong to. Create a new layer, Cmd/
Ctrl+click shape one and right click>Stroke>2 to 4
pixels. Cmd/Ctrl+D to deselect and then repeat
this step for shapes two and three. Grab the
Eraser tool (E) and fade out the strokes from the
bottom to the top.
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IMPORT THE SHARDS
Group all the layers in the plate PSD and
duplicate to the artwork PSD. Place it below the
model and name it ‘Shard 1’. Adjust the clipped
artworks and position them according to the shard’s
environment. Remember to reflect the layer by
transforming with Cmd/Ctrl+T and choosing Flip
Horizontal. After getting the image right, create a
new layer and clipping-mask it to Shard 1. Grab a
soft black brush and paint in the shadow cast by the
model. Duplicate the shard layers and transform,
using Perspective to create the left shard.
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ADJUSTMENTS
This is the final revision for the artwork.
Correct any mistakes before you merge the layers
and sharpen via High Pass. If everything is
satisfactory, create a new adjustment layer for
Exposure and set the Offset value to +0.126 and
Gamma to 0.91. Create another adjustment layer for
Vibrance and change the value to +32 and Saturation
to +4. Create the final adjustment layer for Levels.
Set the black at 5, and white at 241. Group all the
layers and name it the group Adjustments.
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EXECUTION
Create a new layer on top, Cmd/Ctrl+Shift+
Alt+E to duplicate and merge all the layers. Go to
Filter>Other>High Pass and set the value around
4px. Change the blend mode to Overlay. Now the
artwork is sharp and has more contrast. Create
another layer, fill (G) it with black and go to Filter>
Noise>Add Noise around 150% with Gaussian ticked.
Next change the blend mode to Soft Light at 20%
Opacity. Then create a final layer, change the blend
mode to Soft Light and paint around the edges to
create a vignette.