Custom PC - UK (2019-12)

(Antfer) #1

M


y favouritegaminggenreis theimmersivesim.Games
suchasThief,DeusEx,SystemShockandDishonored
allrankhighlyinmypersonalgreatesthits.I like
games thatletmesolveproblemsincreativeways,where
systems caninteractandproduceunexpectedresults.Since
the days ofUltimaUnderworld,theimmersivesimhasbeen
the ultimateexpressionofthisinteraction,andthegenre
commandsa lotofrespectwithintheindustry.
In termsofthewidergamingaudience,however,immersive
sims haveneverseenthepopularityof,say,Minecraftor
Fortnite. I’veoftenwonderedwhy,andI think
it comes downtoa questionoftone.Generally
speaking, immersivesimstakethemselvesvery
seriously. They’reoftendark,violentandcynical,
as high-mindedandunapologeticallycerebral
as the developerswhocreatedthem.
It’s odd,ina way,becausethesamesystems
that makeimmersivesimssocelebratedarealso
often set uptogeneratepitch-perfectslapstick
comedy. Take the fantasyadventureDarkMessiah:Might
and Magic. Its swashbucklingsimulationletsyoukickorcs
down flights of stairs, triggerridiculousphysics-basedtraps
and cast ice spells on the groundtomakepatrollingenemies
slip. Combine this spell witha nearbysheerdrop(whichare
omnipresent in Dark Messiah),andyou’vebasicallygota
player-generated Looney Tunescartoon.You’djustneedyour
enemy to blink twice beforetheyplummettotheirdoom.
Dark Messiah is genuinelyoneofthefunniestgamesI’ve
ever played. And yet, whileit isn’tasdeadlyseriousasDeus
Ex, it’s by no means a comedygame.Inthepast 40 years,there
has never been a purpose-builtsimulationcomedy.


It’soddbecause,sincethegoldenageofLucasArts, comedy
hasplayeda centralroleinthehistoryofgamedevelopment.
However,thatcomedyis nearlyalwaysscripted.Games such as
TheStanleyParable,DayoftheTentacleandPsychonauts rely
onwrittenorvisualgags,whilegenerallybeingmechanically
lightweight.Meanwhile,gamessuchasTonyHawk’s Pro
SkaterandHalf-Life2 hadplayerslaughingthemselves sick
withsystemsdesignedfornotionallymoreseriousgames.
Howhasthissituationemerged?I thinkit’sdown to
assumptionsmadeduringthedevelopmentofparticularly
influentialgames,whichhavecarried over
throughouttheyears.If you’remakinga comedy
game,forexample,it’snaturaltoassume that
gamewillneedjokes,andjokesrequire a writer.
Hence,itbecomeseasyforthatgame to lean
primarilyonitswriting.
That’sthestandardLucasArtsset in its
adventuregames,usingwritingand humour
tobolstergamesthatareinteractively fairly
simplistic,andit’sa standardthatmost comically driven games
sincehavefollowed.Ontheflipside, the immersive sim defined
itselfasthego-togenreforsystems-based interaction, and as I
mentioned,nearlyallimmersivesims adopt a very serious tone.
I thinkit’stimethissituationchanged. I want a game that
letsmebetheclowninmyownslapstick circus, a Dishonored
thatreplacesyourmagicalpowers with goofy, ACME-styled
gadgets,wheretheguardsareanthropomorphic animals who
literallyseestarswhenknockedout. I want a comedy game
that’smorethanchoose-your-own-joke, and an immersive
simthatusesitssystemstodomore than telling me the
worldisrubbish.

Games


Rick Lane is Custom PC’s games editor @Rick_Lane

RICKLANE/INVERSELOOK


PHYSICAL COMEDY


Somewhere between scripted gags and overly serious immersive sims
is an interactive Looney Tunes, and Rick Lane wants it to get made

I want a Dishonored
that replaces your
magical powers with
ACME-style gadgets
Free download pdf