Financial Times UK - 18.09.2019

(Steven Felgate) #1

ARTS


Above: the ‘Beauty of Palmyra’. Below: banquet relief of the priest Malku (c.146AD)— Tahnee Cracchiola/Getty

thevisitorcanstepintoareconstruction
some three metres by four where the
graves are packed one on top of the
other like pigeonholes in an old-
fashioned office. Each grave had loculus
reliefs, rectangular limestone slabs
which were placed at the head of the
grave with the image of the body carved
on them and which included inscrip-
tions with the names of the deceased,
explainingwhichclantheybelongedto.
The aim was to impress not only
Palmyrenesocietybytheirwealthbutto
assert that the family intended to exist
for a long time and to reach out through
the centuries as a way of claiming a kind
of immortality. All end with a final
lament,thesingleword,“alas”.

Close up, even the untrained eye can
see how the features were exaggerated:
large eyes, big ears, high cheeks, high
and pointy chins. Long hands and fin-
gers. This was a deliberate attempt to
make the portraits, which were placed
high above the mourners, stand out in
thedarknessofthetomb.
It was on a dig in a tomb like this that
the Glyptotek’s archaeologist Kai Har-
ald Ingholt discovered the “Beauty” in a
burial place reserved for the city elite,
known as Qasr Abjad, or White Castle.
Thanks to evidence built up over the 90
years and the interpretative work of

I


n the spring of 1928 a Danish
archaeologist unearthed a bust of a
woman in the ruins of Palmyra in
Syria. About 1,800 years old, she
had a broken nose and a fearsome
glare but was clearly a woman of sub-
stance, judging by a sketch drawn soon
after she had been unearthed, which
brought red to her cheeks and gold
to her elaborate headdress and her
extravagantbangles.
Shewasn’tthefirsttobediscoveredin
that ancient Syrian city, nor even in the
best condition, but a local newspaper
published the painting and dubbed her
the“BeautyofPalmyra”.
This week a digital recreation of the
bust will be unveiled inThe Road to
Palmyraat the Ny Carlsberg Glyptotek
museum in Copenhagen (from Septem-
ber 20). What little colour that survived
in 1928 has long faded with time but
today her headdress has been trans-
formed into a glory of gold and jewels,
her rouged cheeks made a little redder
andherfigureswathedinascarlettunic.
Hernosehasbeenstraightened.
In all her radiant — some might say,
gaudy — splendour, she will be the cen-
trepiece of the exhibition in which more
than100funeraryportraitscollectedby
Danish archaeologists since the 18th
century will be on display alongside
coins, sculptures, 19th-century photo-
graphsandpaintings.
It is tempting to interpret her “resur-
rection” as a kind of defiant gesture to
Isis, which destroyed many of the city’s
treasures in 2015, but curator Anne
MarieNielsentakesacoolerstance.“We
have made a balance between how
much to say and how much not to say.
We do not want to politicise it. Isis has
blown up a lot of buildings, but before
that Assad’s soldiers and everybody else

ruined things and stole things. We do
say it is terrible but we are matter of fact
aboutit.”
She is more eloquent when she talks
abouttheshowitself.
“The people in the portraits were so
determinednottobeforgottenthatthey
made these monumental tombs. We are
remembering them by painting a pic-
ture of a thriving merchant city at the
crossroads of the ancient world. By
being dead they tell us what they were
whentheywerealive.”
The funerary portraits were discov-
ered in the towers whose ruins still line
the Valley of Tombs, along which travel-
lerstrudgedontheirwaytothecitywith

its theatre, noble public spaces and col-
onnaded streets. There were maybe
more than 500 grave monuments, some
crammed with as many as 200 graves,
but rather than lining the gallery with
rows of bearded men and enigmatic
women, the museum has brought a
touch of theatre to the galleries with the
sounds that would have echoed around
the city in the early years of the second
century AD. We hear clamorous cara-
vans of camels padding their way along
the Valley of Tombs to deliver spices,
donkeysbrayingandtheraucousshouts
of dealers in Aramaic clashing with the
chantsofpriests.
To help understand what a tomb
chamberlookedlikeandhowitworked,

A beauty from


Palmyra’s past


curls fetchingly on to her cheeks in a
Roman style popularised by the
Empress Faustina the Elder (c.AD100-
140).Herjewelleryhasbeencarvedand
her eyes inlaid with glass in a way that is
typical of the art of Iran, which was part
of Parthia to the east, but one strand of
her necklace and the finger rings are
believedtobeinspiredbythewest.
She may well typify the elite of soci-
ety, but little is known of the life of the
women in the city despite 30 per cent of
the portraits being of females. It is
assumedthatsome,atleast,livedinlux-
ury and maybe held important posi-
tions, but Palmyra was a patriarchal
society and the daily life of women was
tiedtothehomeandfamily.
One woman did rise to a position of
power. The third-century Queen Zeno-
bia (AD240-274) defied Rome and was
described in theHistoria Augustaas a
woman of immense beauty with teeth
“as white as pearls”, but the only surviv-
ing likenesses of the queen are on coins
mintedinaboutAD271whichdepicther
withasharpnoseandlargeears.
Zenobia would almost certainly have

An ancient statue from Syria is going on display in Copenhagen


— along with its digital recreation. Richard Holledge reports


8 A FINANCIAL TIMES W e d n e s d a y 1 8 S e p t e m b e r 2 0 1 9

Crossfire: ‘Red Dead Redemption 2’

IhavediedmoretimesthanIcancount.
Ihavebeendrownedandincinerated,
decapitatedanddefenestrated.Manya
well-aimedtortoiseshellhassentme
hurtlingintoanabyss.Ihavediedofold
ageandgonebackintimetokillmyself
atbirth.Myheroesdied,too.Master
Chiefdied,SolidSnakedied,Pac-Man
elegantlyfoldedhimselfoutof
existence.Fortunately,Itendto
recoverfromtheselossesquickly.
Onethinggamerslearnearlyisthat
deathisreversible.
Inthelanguageofgaming,deathis
rarelytheendoflife.Insteaditiscode
forfailure.Thisapproachoriginatedin
theearlyarcadedays,whenfiendishly
difficultgamesglowedfromcoin-
operatedmachines.Mistimeasingle
jumpontheseandyouwerefacedwith
theiconic“GameOver”screen.Yetwith
eachdeathyoulearnedthepatternsof
thegameandyourreflexesfractionally
improved.“Continue?”,thegameasked,
enticingyoutopartwithjustonemore
coin.Maybethistimeyou’llmakeit.
Thesedays,mostgamesaren’tquite
sopunishing.Thepay-to-playmodel
disappeared,andmemorycards
allowedplayerstosaveprogressand
continuelater.Developerscrafted
sophisticatedstorylinesintendedtobe
seenthroughuntiltheend,ratherthan
restartedoverandover.Yettheway
gamesunderstooddeath,asanobstacle
ratherthananending,neverchanged.It
remainedessentiallymeaningless.
Whensomanygamesstrivefor
realism,there’sadissonancehere.
WhenyouskinanimalsinRedDead
Redemption2,youaresubjectedtoa
grotesqueanimationintheinterestsof
verisimilitude.Butwhenyougetshotin
theface,yousimplyrespawn
somewheredowntheroad.Certain
gamestrytomakeresurrectionpartofa

coherentnarrative:yourecoverin
GrandTheftAuto’shospitalsorBioshock’s
“Vita-Chambers”,whileSuperMeatBoy
hastheabilitytoreformgoopilyfrom
hisownevisceratedinnards.
Amoreambitiousmoveistoabandon
thepass/failbinaryaltogether—ifyou
loseachallenge,ratherthandyingand
restarting,youcontinuethestory,
acceptingtheconsequencesofyour
defeat.Thiskindofbranchingnarrative
isstillasignificantchallengeforgame
designers,butmayindicateafuture
approachinstory-ledgames.
Subversivedeveloperscanalso
embracedeathasacoremechanic.In
OuterWildsyoudieevery22minutes,
andyouhavetoexploretheshifting
galaxyduringyourlifetimesbetween.
InthestunningtextgameQueersinLove
attheEndoftheWorldyouchoosehowto
saygoodbyetoyourbelovedinthefinal
momentsbeforeanunidentified
apocalypse.Youtrydifferentfarewells,
eachsensuouslywritten.The10-second
timerconfersadesperateurgencytosay
morebefore,inevitably,“everythingis
wipedaway”.
Butwhataboutadeathyoucan’t
comebackfrom?Instrategygamessuch
asFireEmblem andXCOM,ifoneofyour
teamoffightersdies,theyaregone
forever.Youlosethecharacter,thetime
youspenttrainingthemandperhaps

theemotionalbondsyouformed.More
extremeisthemobilegameOneSingle
Life:ifyoudieonce,youareprevented
fromeverplayingthegameagain.This
conceptingamedesigniscalled
“permadeath”,anditsrisingpopularity
hasbeenlinkedbyacademicstothe
increasingecologicalandeconomic
precarityofmodernlife.Formany
younggamersitcanfeelliketheirworld
isfallingapart.Theyrelatemoreto
mediawhichunderstandsthat.
Thentherearetheraregamesthat
elicitgenuinegrief.Theshockingdeath
ofAerithinFinalFantasyVIIleftascar
ongamingconsciousnesswhichisstill
rawformany.Asgamersweareusedto
havingcontrol:comingbacktolife,
exactingjustice,savingtheday.Aerith,
astudyininnocenceandcompassion,
cannotbesaved,nomatterwhich
buttonsyoupress.
Yetperhaps,ingaming’shistorical
refusaltotreatdeathasaclosedbook,a
finalmystery,thereisanappealing
wish-fulfilment.Whowouldn’twantan
extralifeorunlimiteddo-overs?And
whenI’mtryingtokickbackwitha
game,whyshouldIhavetoconfrontmy
ownmortality?It’smorefuntostick
withgamesthatprioritise
experimentationandplay.Atleastthey
brightenupthedowntimebetweennow
andmyownpermadeath.

Breathing new life into ‘death’


GAMING


Tom


Faber


bedecked herself with all the trappings
of status displayed by the anonymous
“Beauty” and probably would have
stayed locked in affluent domesticity
haditnotbeenforthemurderinAD267-
268 of her husband, the city’s ruler. She
took over and expanded Palmyra with
such success that it controlled the trade
routes from the east to the west until
AD273 when she lost her empire to the
Roman emperor Aurelian, who sacked
thecityandtookherprisoner.
Sheremainscladinmythasoneofthe
most fascinating women of the Orient
alongside Cleopatra and the Queen of
Sheba. The Romans were intrigued by
her and perhaps a little scared by the
visionofastrongwoman.
Palmyra may be battered by Isis but
what Zenobia, the “Beauty of Palmyra”
and the stern-faced portraits on show in
Copenhagen affirm is that for a few cen-
turies the city was at the heart of world
commerce,whereeastandwestmet.
As the Roman philosopher Pliny the
Elder wrote: “Palmyra forged its own
destiny between the two mighty
empiresofRomeandParthia.”

ToMarch1,glyptoteket.com

Aarhus University, we now know a great
deal about the world she inhabited, and
theconnectionssheandhercommunity
sharedwithfarawayplaces.
Nothing is known about her apart
from an estimate that she lived in the
early 200s. Her name has been cut
away, but placed in her own gallery and
picked out by spotlights she is a
resplendent figure, thecrème de la crème
ofPalmyrasociety.
Thanks to forensic work on her and
seven other portraits using UVF (ultra-
violet fluorescent light), X-rays and
microscopic examinations of samples
thesizeofapinhead,expertscanuseher
to tell a story of the city and its place in
theworldatthetimeofherlife.
Traces of madder lake, a vegetable
red dye whose earliest use is recorded in
India in the third millennium BC, have
been detected in her headdress and
indigo, one of the most expensive pig-
ments, was found in Egypt and Afghani-
stan. Cinnabar, a red pigment which
came from Almadén in Spain but also as
far way as China, has been traced on the
tunic. Red ochre came from Turkey and
Egypt,yellowfromFrance.
Although she looks Indian, her hair

‘We are painting a picture


of a thriving merchant


city at the crossroads of


the ancient world’
Digital recreation of the ‘Beauty’

SEPTEMBER 18 2019 Section:Features Time: 17/9/2019 - 18:04 User: david.cheal Page Name: ARTS LON, Part,Page,Edition: LON, 10 , 1

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