ImagineFx_-_December_2019

(Jacob Rumans) #1

3


More ideas makes for better images
Make at least nine thumbnails for every image you finish. Sometimes when I mentor students I make them go as
far as 50 or even 100 thumbnails for one piece! When they do it, they often produce better compositions than they
knew they were capable of. So don’t be scared of bad ideas; just keep having ideas until you find some good ones.

1


Read the brief! Then read it again!
Card art has a purpose. It has to convey the
appearance of a character, a specific action or object, or a
location within the universe of the game’s setting (and
sometimes all of these things at the same time). Make
sure you understand what you’re being asked to paint.

Title: Princess of the Sun
Size: 444x300mm (to be printed at 44x30mm)
Due date: November 16

Art Description: A beautiful princess, surveying her
domains. Wearing a long, f lowing dress or gown of some
sort. Her connection to the world around her is a vital
part of her power in the game.

Setting: A natural environment with a sweeping vista
stretching out behind the main figure.

2


Produce thumbnails
Thumbnails are less about making pretty pictures
and more about thinking well. My thumbnails are a bit
confusing for other people to look at, but they help me to
imagine a whole image before I invest the time into
sketching and painting it. I take the time to dump my
ideas on to the page and see how they hold up in reality.

I’ve created art for card
games for nine years
and I want to show
you how to make work
for a card art portfolio.
Card art has unique challenges
mostly to do with just how small the
images appear. The art on many cards
is just 2x1.5 inches! Most details are
lost at that scale, while compositions
easily become muddy and confused.

A painting that looks great at a larger
size can lose all of its impact when
reduced to just a couple inches.
With card art, the key thing to bear
in mind is to start with strong, clear
shapes and to maintain those as you
finish the piece. If you begin with
uncertain shapes or values, you’re
going to end up with a mess.
As you finish your work, you’ll
most likely need to use a lot of high-

quality reference. Choosing not to
use reference is choosing to make
worse art. Using reference is not
“cheating” – it’s just the way
illustration should be done. Most of
the top illustrators use a ton of
reference for their paintings, even if
they don’t talk about it. So get rid of
any silly notions of only working
from imagination, and start using
more reference to make better work.

Noah Bradley
LOCATION: US
Noah launched Art
Camp, is working on The
Sin of Man, and runs the
Reference.Pictures
website with his wife and
fellow artist Rachel.
http://www.noahbradley.com

Artist
PROFILE

GET YOUR
RESOURCES
See page 8 now!

RESOURCES


PHOTOSHOP

I try to keep my brushes
pretty simple. One brush
for textured marks, then
variations on the Round
brush. Keep it simple!


CUSTOM BRUSHES:
OIL CANVAS 2

HARDSOFT

SUPERDOT

HARDSOFT FLIPPED

ROUND

SOFT ROUND

Workshops


REFERENCE
PHOTOS!

60


PLUS

Free download pdf