PC Gamer

(sharon) #1

PREVIEW


Assassin’s Creed Odyssey


Kassandra’s basic abilities can be
upgraded, too: if you jump from a
precariously high spot, you can hold down
A to not take any damage upon landing
with the right ability upgraded. You can
later level this up so your character stuns
enemies when they land.
The intention of having no shield but
extra powers is to create a more
aggressive fighting system, one that
reflects the style of combat in its setting.
“We wanted an agile character,” Dumont
says. “We didn’t want to be a defensive
character, but to be much more of a
powerhouse character that comes into
the fight – a bit more Spartan spirit. The
shield thing was something we discussed
quite a bit, but in the end, we felt that the
offensive abilities that we added that you
can map to the game was giving us a good
tempo in fighting. Once you get
accustomed to it, you’re actually balancing
crowd control with the abilities.”
I die a lot at the start of the demo
without the shield – I’m pretty used to
fighting that way in Origins, but those
partial to dual swords might pick the
rhythm up faster. The window to parry is
pretty tight, and Dumont says Ubisoft
Quebec wants to make it easier based on
the comments they’ve been getting. After
I have a strong coffee to quash my jet lag,
though, I get the hang of it. The game’s
adrenaline bar charges very quickly during
a battle, so the intention is you’re always
meant to be using these abilities to keep
crowds under control.
Even if Origins marked a big
improvement on Assassin’s Creed’s old
combat, I found it a little clunky, and I still
feel that way playing Odyssey. By the end
of the demo, I’m spamming the same
moves over and over again to win fights –
this is how I beat Podarkes, by setting my
sword on fire and repeating a heavy attack
move until he dies. That said, I like that
different scenarios challenge me to use
abilities based on the situation. There’s
little point in using a shield break on a
bear, for example, but firing a super
powerful arrow or restoring a chunk of
Kassandra’s health helped me win that
battle after a few failed attempts.
You’ll also be able to participate in giant
battles between the two sides, where the

screen will be absolutely filled with units.
My one encounter like this was simple,
though: I just killed captains to make the
other Athenian army’s health bar go down,
then dispatched a hero character when he
turned up. It was a pretty rote set of fights,
even if the scale of the fight is impressive.

‘EPIC LEGS’
Ubisoft is calling Odyssey a full RPG – the
Assassin’s Creed version of that, anyway.
Alongside narrative choices, ‘RPG’ means
more numbers. Ubisoft Quebec has
extended the stats and perks system of
weapons in the last game to armour, so
you’re constantly changing up individual
pieces for rarer ones. Helping Sparta
overcome the Athenians rewards
Kassandra with a rad-looking gold-plated
Spartan breastplate. At one point I get a
piece of leg armour that the game calls
‘epic legs’, which I find amusing.
If you enjoyed stealing loot in Origins,
you can’t do that as openly this time. A
bounty system exists in Odyssey, and if
you steal loot marked with red and get
caught doing so by an NPC, it’s possible
they’ll put a price on your head.
Mercenaries will then come after you, in
what seems like a similar system to the
Thylakes in Origins, although you can pay
off bounties in the menu screen if you’re
worried about it.
As with Egypt, I expect to be dazzled
by the world of Odyssey. These two
islands look gorgeous, with clean white
architecture, lots of ornate surfaces and
huge statues to climb. Ubisoft promises
everything from snowy peaks to deserts
across its version of Ancient Greece. On
the in-game map, locations include Attika,
Euboea, Arkadia, Lakonia and Lesbos, and
you’ll be able to navigate its many islands
with a ship, as naval combat once again
returns to the series. If you enjoyed
battling Egyptian gods last time, I’m pretty
convinced Greek mythology will form the
basis of some superbosses. “For now, let’s
keep it for later, but it’s Ancient Greece, so
we’ll see,” smiles Dumont when I ask
about the possibility.
Origins was the strongest Assassin’s
Creed in years for me, and I see plenty
here that reminds me why: decent quest
design, which nicely paces out the series’
icon-heavy filler, and a world that’s fun to
explore. Giving you narrative choices is
potentially the biggest change to the
series in years – at least, it could make me
invested in an Assassin’s Creed story in a
way that I haven’t been before.
Samuel Roberts

BY THE END OF THE DEMO, I’M
SPAMMING THE SAME MOVES
OVER AND OVER AGAIN

Leonidas’ tiny,
broken spear there.

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