PC Gamer

(sharon) #1
Do you kill an innocent for an XP
boost and a helping of high-quality
blood? Or do you stick to your morals
and resist the urge, grabbing rats off
the streets to briefly slake your thirst?
It’s a choice made difficult by the fact
that the people whose
arteries you can suck
from aren’t just faceless
NPCs: they have
personalities, hopes
and dreams. There are
some unpleasant
characters who deserve
to become vampire
chow, making life a
little easier. But can you bring
yourself to kill a hard-working nurse?
That nurse might not be as honest
as she seems, though. There’s an
investigation element to Vampyr,
with Reid uncovering details about
the lives of the people he encounters
in the cosy pubs, dingy slums and
foggy streets of 1918 London.
The more you learn about
someone, the easier it is to mesmerise
them and lure into an alley for a spot
of blood-sucking. So it pays to get to
know the person you’re about to
murder, which is honestly one of the

sickest things a game has ever made
me do. And once you’ve feasted on
them you can spend XP on upgrades
to make Reid a better vampire, which
is an illusion-shattering reminder
that this is a modern videogame and
so must have some
kind of skill tree in it.
Another twisted
system in Vampyr is
treating ill citizens with
medicine crafted from
scavenged items to
improve their health,
making them a more
nourishing meal should
you choose to devour them. Killing
someone is bad enough, but nursing
them to health first? That’s evil. Reid
never takes pleasure in this, though.
He’s a ‘newborn’ vampire, and the
drama comes from how he finds his
need to drink blood deeply upsetting.
You also have to consider the
health of the district you’re operating
in. Curing illnesses improves the
area’s overall health, while killing
people lowers it, adding weight to
your decisions. A district in poor
health will see disease spread rapidly
and shops charging more for items.

It’s even possible to lose a district
entirely when it drops dangerously
below the ‘critical’ state, but the story
will continue regardless. This is a
nice way of respecting the player’s
decisions – even the bad ones –
which is something I’d like to see
more games do. Fail states are boring.
I love this simulation aspect of
Vampyr, but it’s the bits in between
that disappoint. For every fleshed-out
NPC there’s an endless parade of
vampire hunters and feral vampires
to kill in dull combat sequences. You
carve through so many of these guys
that it cheapens Reid’s struggles with
violence elsewhere. And the combat
feels weightless and unsatisfying,
with the camera frequently getting
stuck and obscuring the action.

BLOOD SIMPLE
In its favour, there’s a variety of ways
to fight, from using melee weapons
and guns, to exotic vampiric powers
such as conjuring spears made of
blood. But these parts of the game are
rarely more than passable, and their
existence is to its overall detriment,
feeling like a tiresome distraction. I
can’t help but think that Vampyr
would have been much better if the
story and simulation elements were
left to stand on their own.
There’s a lot of interesting, high
concept stuff in Vampyr. London
itself makes for an atmospheric
setting, with buildings looming
ominously through the fog and a
dark, oppressive feel to the cobbled
streets. But it feels like a game at odds
with itself, veering from compelling,
dialogue-driven storytelling, to
uninspiring action and back again. I
never fell in love with Reid either, a
grim self-serious chap whose
charisma seems to have been sucked
out of him along with his humanity.

NEED TO KNOW
WHAT IS IT?
Avampiresimulatorset
in ye olde London.
EXPECT TO PAY
£45
DEVELOPER
Dontnod Entertainment
PUBLISHER
Focus Home Interactive
REVIEWED ON
Core i5-6600K,
16GB RAM, GTX 1080
MULTIPLAYER
None
LINK
http://www.vampyr-
game.com

68


There are some
genuinely brilliant ideas
in here, but Vampyr tries
to do too much at once
and suffers for it.

VERDICT

It pays to get to
know the
person you’re
about to
murder

J


onathan Reid is a doctor with an interest and expertise in blood,
giving his transformation into a vampire a splatter of dark irony.
The caring helper of the sick and protector of the weak is still in
him, but so is a ravenous monster with a desire to drain the
crimson life-giving nectar from his patients’ bulging, fleshy
necks. It’s a deliciously evil and original premise for a vampire story, and
frequently forces you to make some genuinely tough decisions.

BLOODY HELL


VAMPYR gives you a taste of life as a recently turned bloodsucker,


but it’s not all it’s cracked up to be. By Andy Kelly


POWER TRIP Reid’s coolest vampire abilities


BLOOD CAULDRON
Reid focuses his energy on
an enemy until their blood
literally boils, dealing
additional damage
throughout the battle.

SHADOW MIST
Reid conjures up ghostly
spears of shadow around
an enemy, which explode
and damage anything in
the blast radius.

BLOODSPEAR
Reid uses his own blood to
form the shape of a sharp,
deadly spear, throwing it at
enemies from a relatively
safe distance.

COAGULATION
With this power Reid can
thicken an enemy’s blood
until they can’t move,
leaving them temporarily
defenceless.

Vampyr


REVIEW

Free download pdf