PC Gamer

(sharon) #1

These games are like books, in that
they are long and wordy and you’ve
finished far fewer of them than you
own. They are also like books in that
they can be supremely transportive,
but getting to that point requires an
investment of energy
and interest that Steven
Seagal will never ask of
you. They are also like
a different kind of book



  • a maths textbook – in
    that you will often feel
    like you have failed to
    do your homework.
    This rare
    hybridisation of books with different
    books created something rather
    special. There is a reason that these
    games have returned to prominence:
    they are lavish in their dedication to
    telling you a story, and permissive of
    your desire to make that story your
    own. This is a format that has aged
    remarkably well, too, because they’ve
    never depended on novelty or


V


ideogames are a hybrid medium. For example: one day some
game developers figured out how to extract all of the talking
bits from a Steven Seagal film and combine them with the
emotional arc of a slightly-too-long car journey. We call
these ‘action games’, and they are very popular. At the other
end of the medium’s diverse spectrum we have Baldur’s Gate and its kin,
the ‘CRPG’ (the ‘C’ stands for ‘complicated’).


technology so much as writing and
detail. You know, like books.
As such, Baldur’s Gate is as much
worth a go-around today as Pillars Of
Eternity, or Divinity, or Torment. This
Enhanced Edition from 2013 – the first
of Beamdog’s sprint
through the Infinity
Engine catalogue –
succeeds at smoothing
Baldur’s Gate’s rougher
edges without really
altering anything at the
game’s core. The UI
has been modernised


  • but only so much –
    gaining a zoom function and a more
    helpful quest journal. The original’s
    CGI cutscenes have been replaced
    with hand-drawn alternatives, which
    will age better. There’s a more
    thorough and faster tutorial, which
    speeds up the beginning of the
    campaign by preventing new players
    from spending three hours extracting
    all of the information they need from


Candlekeep’s endless supply of
expository men in bathrobes.

EASY READING
Hardliners will note that several
player-made patches and mods
offered similar improvements to the
base game, and a few went further in
bridging Baldur’s Gate to its sequel
and in tightening up the game’s 2nd
Edition D&D fundamentals. If you’re
coming at it fresh, however, then
you’ll benefit more from Beamdog’s
UI improvements than anything else.
The spirit of ’90s RPG design is
still capable of delivering some nasty
surprises – murdering your entire
party with a basement full of spiders,
setting you back to some far-off
autosave – but there’s nonetheless
something about this game, and it
always comes back to Baldur’s Gate
for me, that feels a bit like self-care.
It’s that rare kind of entertainment,
like reading a good book or getting
some sleep, that you don’t feel guilty
about afterwards.

NEED TO KNOW
WHAT IS IT?
A classic adventure
where sometimes
you’re completely
murdered by lots of
spiders or wolves or
kobolds.
EXPECT TO PAY
£15
DEVELOPER
BeamDog
(af ter Black Isle)
PUBLISHER
BeamDog
(af ter Interplay)
REVIEWED ON
Core i7-6700K, 16GB
RAM, GeForce GTX 980
MULTIPLAYER
Up to six players – it
actually works in this
version!
LINK
http://www.baldursgate.com

85


A lovely old fantasy
paperback with a million
pages and a robed wizard
firing out lightning bolts
on the front cover.

VERDICT

FORGOTTEN REAMS


Sinking back into BALDUR’S GATE: ENHANCED EDITION


An investment
of energy that
Steven Seagal
will never ask
of you

OLD GAMES REVISITEDby Chris Thursten


THEY’RE BACK


Park guys of Candlekeep.

This cart is
very sleepy.

Dare you confront...
this massive rug?

Roaming a pub, looking
for work, as ever.
Free download pdf