REALMOTION GOLD SERIES
built for 24/7 operation and can be used for large-scale shows or anywhere
that requires long-term operation and performance.
One of the selling points of RealMotion is the motion-tracking abilities
of the software. How has this technology developed and improved?
RealMotion has a fairly unique and flexible software structure that allows
us to implement different types of technology and hardware devices into
our software platform quickly. Motion tracking hardware and software
has definitely changed drastically over the years; it’s becoming smaller,
cheaper, more powerful and more accurate. Our main challenge is to tr y to
stay on top of the technology and keep an eye out for next-gen technology
that is going to make all of our lives better and easier and create really cool
experiences.
How could RealMotion be used in the live touring and temporary events
markets?
Even though RealMotion was built primarily for the fixed installation
markets, it could easily be used in the touring and temporar y events
markets. We render in real time, are built for 24/7 operation, have plenty
of flexibility and support, and have most of the main control protocols
implemented already – including Notch support and NDI.
Where are we likely to see RealMotion projects this year?
RealMotion has been used in quite a few projects worldwide. I would say
that one of the largest and most recent installations was the Statue of
Liberty Museum in NYC that is using a total of 16 of our 16K ser vers to deliver
loads of different exhibits and interactive experiences. We have also been
involved with some upcoming TV and film projects along with some other
projects tailored by the sports industr y.
What feedback have you received from end users?
Excitement! People seem genuinely impressed and interested in how
RealMotion works and what it can do. It’s such a diverse tool that it’s easy to
get lost in ever ything that it’s capable of. We’re always working on making
it easier and better for our end user. The software itself is free to use and
explore. I would highly recommend that anyone looking to explore what
RealMotion is capable of, please visit our website or Facebook page for a
look into the future of generative media and interactive video technology.
TPi
http://www.realmotion.com
RealMotion Director, Geoffrey Platt; The RealMotion team at InfoComm.