net - UK (2020-01)

(Antfer) #1

Q&A


As an instructor, what are the most common
misconceptions about UX you encounter?
That UX is visual design. Many students come in with
the idea that as a UX designer, they’ll be focused on
making pleasing user interfaces. Imagine the shock
when we spend weeks on research and testing.
Students also find it surprising how much
communication and diplomacy it takes to practise
UX. You need a genuine interest in people. Much of
our work centres around listening, empathising and
then advocating.

How’s it going at CloudBees so far?
It has been exciting to work on new products. I’ve
stepped away from management and am focused on
solving user problems, not organisational ones. Right
now, I’m working on a feature flag product called
Rollout and my mission is to improve the onboarding
experience for new users. It’s been a lot of fun. The
team I work with is top-notch.

Why did you and Taurie Davis write Building Design
Systems and why should people buy it?
In the beginning, a lot of the time Taurie and I spent
building GitLab’s design system was focused on
understanding what we needed and how to structure
it. We looked at other design systems, read articles
and researched the technologies available. A lot of
the materials focused on what I’d call the ‘ideal’
design system. It was overwhelming and a bit
demoralising for a small team with dodgy support for
building a system.
We made it through by dividing labour and focusing
on iterating our system over time. Taurie spearheaded
the technical aspects, while I focused on gaining
support from the company and team. The book came
from our desire to cut through that BS idea of the
‘perfect system’. We wanted to write something that
people could read and immediately act on within
their organisation. The book focuses on the practical
considerations for any system. Whether you’re a team
of one or 10, you can create a maintainable, scalable
system that works for you.

What else is exciting you most in the field of web
design right now?
So many things! Version control for design files and
better communication tools so that design,
engineering and product can all participate. Also, I
co-host a podcast called ThunderNerds and had the
honour of chatting with Jen Simmons. We talked a lot
about how creativity and exploration have felt dead
for quite a while. We are both optimistic that, with
evolving CSS tools like Grid alongside a maturing UX
community, that sense of exploration will return.

SARRAH


VESSELOV


Q&A

Could you briefly introduce yourself to anyone who
doesn’t know you?
I’m a UX professional, speaker and author with over
(cough) 15 years of experience in design, development
and management. I’ve worked on the web so long I
remember when we did everything in tables and you
weren’t a real web designer if you hadn’t figured out
how to make rounded corners using images.

What were the biggest challenges to overcome
during your time at GitLab?
When I joined GitLab as the UX manager, the UX
team was still relatively small and the company was
under 150 people. UX design was appreciated but not
understood by everyone at the organisation. There
was a lot of unhappiness around a navigation change
and the company was looking at the UX department
to lead the redesign. It was a lot to walk into but the
design team was eager to make changes.

The designer, author and instructor discusses


popular misconceptions about UX and


design systems


INFO

job: Senior user
experience
designer,
CloudBees


w: sarrahvesselov.com
t: @SVesselov

Free download pdf