B
irdofPassagegivesyouthe
opportunitytodonthe
whitesheetandclanking
chainsofag-g-ghost,butwithout
havingtodiefortheprivilege.
You’reaspectrethat’sbeen
hauntingthestreetsofTokyosince
1923,whentheGreatKanto
earthquakerippedTokyoasunder,
andsentyoutoanearlygrave.
Ratherthantakeupresidenceina
creepyoldmansion,youinstead
taketotheroads,hoppingendlessly
fromonetaxitoanother,sharing
yourstory–orthebitsyoucan
rememberofit,atleast–overand
overagain.
Initially,thegametakesplaceinan
endlessloop.Yourghostchaphops
intoataxi,tellshislifestorytothe
driver(viaabranchingdialogue
system),andthenjumpsout,readyto
dothesamethingwithanother
unsuspectingcabbie.Andsoon,and
soon,untilyoufigureouthowto
breakthecycle,andfreeyourself.
Asloopsgo,it’soneofthemost
mesmerisingI’vecomeacross,thanks
totheexpertlyframedscenes,the
gracefulanimationoftheghost
protagonist,andtheoverall
smoothnessofactionasyouenter
andexiteachtaxi,timeandagain.It
wasonlywhenInoticedthe
repeatingdialoguethatIwasfinally
snappedoutofthisdreamlikereverie.
IthoughtthenthatBirdofPassage
mightbeintentionallyendless,but
thereisanendinglurkingbehindthe
‘correct’setofdialogueoptions–and
nocluewhatsoeverwhatthose
correctchoicesmightbe.That
mirrorstheexperienceoftheghost,
whohasnoideahowtomoveon
either,butitisultimatelyquite
frustratinghavingto
replaythesame
conversationsuntilyou
finally‘win’them.
66
GhosT advenTures
Haunting Tokyo in Bird of Passage. By Tom Sykes
DEvElOPEr
SpaceBackyard
PublishEr
In-house
link
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NeedtoKNow
The negative space reinforces the
limbo-like nature of your world.
Occasionally you’ll hop into a
‘silent’ taxi, and have to leave.
A
Knight’sFeestartswitha
premisethat’sstill
surprisinglyrareingames
- thatactuallybeinginvolvedina
battlewouldbeterrible.Thisshort
buteffectivemedievalbattlesim
isn’tyouraverageheroicpower
fantasy,whereyoucanswinga
swordwithabandonandchuga
potiontoinstantlyhealyourself–
you’reanordinaryknight,withan
ordinarilyfrailbody,andyou’relost
in afogofcannonfireandenemies.
Youbeginthegameinformation,
linedupwithyourfellowcombatants
whowillsoonbeonthereceiving
endofagiantwhompythingthat
landslikeameteorite.Youwakeup
sometimelaterwithshoutingand
screamingallaroundyouandthe
alarmingwhinnyingofahorse
gallopinginyourdirection.
Survivethatencounter(don’t
worry,therewillbemoreofthem)
andyouhaveevenbiggerproblems:
theseeminglyrandomcrashof
cannonfire,andthesuddenarrivalof
enemyinfantrythroughthefogof
war.CombatissimpleinAKnight’s
Fee–perhapsabittoosimple,as
enemiesperishinasinglehitfrom
yourblade.Likewise,everyenemy
thwackcanbedivertedbyholding
yourshielduptoyourface,even
attackscomingfrombehindyou.
Itdoesthejobhowever,whilethe
generousshieldmechanicmakesit
slightlyeasiertolastlongenough
toseetheend.
Thereisanendtothis
nightmarishbattle,butuntilthat
pointyou’regoingtobedyingand
restartinguntilyoubrute-forceyour
waytosuccess.Notthat‘success’is
anappropriateterm–this
atmosphericandunheroic
battlesimisagameyou
endure,fromtheedgeof
yourseat.
70
KniGhT’s waTch
War is hell inaKNigHt’sfee. By Tom Sykes
DEvElOPEr
Andos
PublishEr
In-house
link
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NeedtoKNow
“You’ve got jam in your eye, I’ll
just poke it loose...”
BirdofPassage/AKnight’sFee
FrEE GaMEs rEviEW