Speed Philippines – July 2019

(Wang) #1
PROS
intuitive
swordplay mechanics
and reactive combat
system
vibrant character
development and
delightful dialogue
old-school level
of challenge with
rewarding duels
Shinobi Prosthetic
adds lots of tactical
opportunities

CONS
narrative suffers
from slow buildup
and subpar flow
iffy stealth
gameplay with hit-or-
miss mechanics
not everyone may
enjoy the old-school
level of challenge
manual in-game
camera can be a
pain against multiple
enemies

JULY 2019 61

SPEED SAYS


Sekiro is a challenging action title, with intuitive swordplay mechanics and fluid character mobility


that combine for a masterfully rewarding combat experience. Admittedly the experience can become


exceptionally jarring against stronger and bigger enemies, but if you put in the time and patience then you’ll


most likely find much incentive to push on through. Stealth-wise it’s a bit subpar as is the overall story,


which isn’t the most memorable there is. You will be enchanted, though, by its supporting cast. If you don’t


mind its old-school stubbornness and hard-headed difficulty, then the challenging swordplay of Sekiro:


Shadows Die Twice might just be worth your time.


melancholic musings of the Sculptor
to the conversations and outbursts of
the game’s various enemy troops and
commanders—adding a much-needed
vibrancy to its dour atmosphere.

Eye of the tiger
But where Sekiro truly shines is in
its combat. Compared to the heavy-
footed stances and weighted swings
of Bloodborne (another FromSoftware
title), the movements of Wolf are swift
and agile with emphasis on footwork
and lateral dodges. Simplifying matters
further is that Wolf only uses a single
main weapon, the katana Kusabimaru,
which helps funnel your focus on just a
single weapon style.

Even so, it’s quite deep in practice:
basic combat requires overpowering
an opponent’s’ posture through aggressive attacks, while
others require timed blocks or deflects to parry blows and
perform counters. Consequently, Sekiro’s combat mechanics
emphasize observation and response when engaging enemies
and is quite intensive in practice.


Further compounding the reactive combat are stronger
enemies whose skill sets include perilous attacks. The
attacks require a corresponding counter—deflect for thrusts,
jump for sweeps, and dodge for grabs—and often make for
slow clashes. But when you consider the high risk/reward
mechanics of being aggressive, you’ll often find yourself
pushing Wolf to his limits.


The hard way
It’s during combat where the balance between hardiness and
doability come into question. I’ve found myself dying dozens
of times against a single mid-boss, mostly due to little
mistakes here and there. But after much trial (and even more


error), I finally beat that mid-boss and it was satisfying
to the core.

I’d compare it to old-school 8-bit action games like Ninja
Gaiden or Double Dragon, where the controls are easy to
grasp and the combat system even more so; but getting
through a level unscathed or beating a boss without
using up a life requires a stern combination of mastery,
skill, and luck.

Second chances
To be fair, Sekiro does its best to throw players a
modern-age bone. Your Shinobi Prosthetic, an artificial
arm capable of augmentation and enhancements,
serves as a tactical option in combat. For example,
using the Flame Vent augmentation after dousing
an enemy in oil is a quick method of whittling away
their life without directly getting up in their face. The
Prosthetic is also primed for stealth and evasion, with
an always-available grappling hook great for quick
retreats or escape maneuvers.

Sekiro even throws in the equivalent of an extra life
by letting you revive once, which you can replenish by
resting at a Sculptor Idol. You don’t want to die too often,
though, as you’ll suffer increasing penalties over time.

You can’t see me
Speaking of stealth, Sekiro does a decent job of it
but is sorely lacking compared to other similar titles.
Detection is highly sensitive, even when totally hidden.
I wasn’t expecting the game to be as exaggerated as
an Assassin’s Creed title when it comes to hiding my
presence, but there is a lack of confidence to be had
when enemies can still somehow spot you hiding while
fully crouched in a grassy field. I do appreciate the
attempt at realism, though: enemies that look up can
totally see you on the roof, for example. Stealth kills,
though, seem to have a hit or miss quality to them in
terms of alarming other enemies.
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