Official PlayStation Magazine - 04.2020

(vip2019) #1
069

GUILTY GEAR STRIVE


COMEBACKGRAPPLER/TYPEPOWER/EASEOFUSE3.5/5/RANGESPECIALITYSHORT

O


neofthefloatingislandcountryZepp’seliteguards,Potemkininvestigatesthreats
acrosstheworldonitsbehalf.Despitehishulkingframe,he’sactuallya patient
soulwhodislikesfightingexceptforwhenit’sabsolutelynecessary.Unfortunatelyfor
him,hisimmenselydestructivepowersareoftenrequiredin thelineofduty.

Potemkinis soheavyhe’slackingin speed,butis abletodestroyanything
thatgetstooclose.Manyofhiscombos,suchasthePotemkinBuster,endin
grabsthatcrushfoes,andhisGiganterKaiis anenergyattackthatcanstun
foessotheycan’tescapehisslow-movingonslaughtofmetalpain.

special attacks
Potemkin Buster 632146 + P near opponent
Heat Knuckle 623 + HS
Mega Fist (Forward) 236 + P
Mega Fist (Backward) 214 + P
Slide Head 236 + S
Hammer Fall 4 (hold) 6 + HS
Hammer Fall Break P during Hammer Fall
F.D.B. 63214 + S (hold okay)
Special Attack (Guard Crush) 214 + HS
Overdrives
Heavenly Potemkin Buster – 236236 + S
Giganter Kai – 632146 + HS (air okay)
P – PUNCH K – KICK S – SLASH HS – HARD SLASH

POTEMKIN – MOVING FORTRESS


combo in and just endlessly trapping
someone in the corner. In previous
editions of Guilty Gear, there were
times when the player on defence had
no options. One of the goals for the
new title is to break those kinds of
deadlocks faster while preserving the
concepts of superior execution and
challenging gameplay.”
The stage transitions
are part of the way
Strive is evolving
Guilty Gear visually
too. Knock your
opponent back
and the camera
zooms in,
spins around,
and follows
the action.
The series has gone
from having some
of the best pixel art
around on PS1 and PS2 to 3D anime-
in-motion style in Xrd. “[In Xrd] the
focus was to recreate the feeling
and visual impact of Japanese
anime,” says Ishiwatari. “For Guilty
Gear Strive, we’ve implemented
new camera movements not
present in the previous version.
We’ve also added visual weight
to all the characters so they


appear more substantial on the screen
and expanded the backgrounds to
allow the camera more freedom of
movement.” There’s more of a sense
of impact than the sometimes floaty
last game had (though many of the
characters still dash around at high
speed). Pull off a good counter and the
camera will zoom in to highlight the
clash, while a special move will see it
come close to a character, showing off
all the detail in their faces.
The rockin’ song that introduced the
new game was Smell Of The Game
(hear it for yourself at bit.ly/opm-
strive). Heavy guitar sounds have
always gone hand-in-hand with the

series. It’s just a part of its nature.
That energy is now carrying through
everything. “What we were aiming for
by creating this song was to describe
the wild atmosphere of the series,”
says Ishiwatari, “[the] excitement of a
beginning of a new world, and [to] set
our mind not to lose the essential
qualities of the game.” We look
forward to seeing what the new Guilty
Gear brings, and we’re sure other
fighting games should be taking note.
That’s nothing to feel guilty about.

DEADLY DISTANT STRIKES / TYPE TRICKY / EASE OF USE 3.5/5 / RANGE SPECIALITY LONG

AXL LOW – LONG-RANGE DUELLIST


D


espite wielding a kusarigama – a classic Japanese weapon – Axl is
actually a British punk... and comes from 1998. Somehow transported to
the 22nd century, this quick-witted former gang leader must fight for a way
toreturnhomeandbereunitedwithhisbelovedMegumi.
special attacks
Sickle Flash 4 (hold) 6 + S
Arcing Chain Strike 8 during Sickle Flash
Spinning Chain Strike 2 during Sickle Flash
(hold okay)
Special Attack (Explosion) S during Sickle Flash
Spindle Spinner 41236 + HS
Special Attack (Diversion) 214 + HS (air okay)
Special Attack (Evasion) 214 + S
Axl Bomber 623 + HS in mid-air
Overdrives
Sickle Storm 236236 + HS
P – PUNCH K – KICK S – SLASH HS – HARD SLASH
Most of his moves revolve around using the chains of his double-sickle-
ended kusarigama to grab opponents from a distance. His Sickle Flash can
reach across most of the screen to strike, and from there you can end the
move in different ways to mix it up. The Spindle Spinner chains enemies up
completely, and can be hit mid-air with a fiery Axl Bomber explosion.
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