Official PlayStation Magazine - 04.2020

(vip2019) #1
087

REVIEW


dealtwithonceyou’refamiliar
withtheirweaknesses.Their
functionisn’ttokillhunters
buttoactasthemap’salarm
system.Someplayersenter
alone,othersworktogether
insquadsoftwoorthree,
butyou’llrarelyknowexactly
wheretheyareorhowmany
areleft.LiketheMeathead,
you’relisteningoutforfumbles
inthedark,relyingonthe
Hive’sscreamsortherumble
ofdistantdynamiteasa crude
formofradar.Whatyoudo
withthatinformationis a
matteroftacticaltaste:you
couldambusha battle-beaten
duoastheyleavethelairofa
bossspider,takingtheirhard-
wonbounty,orcircumvent
thementirelytoinvestigatethe
whereaboutsofa differentboss
inless-disputedterritory.
Whileyourgoalsare
simpleandunchanging,those
deliciouslayersofcomplication



  • theconflictingdesiresof
    self-preservationandgreed–
    ensurethatnomatchorrival


is everpredictable.Theyturn
Huntintosomethingdistinct
andunflatteringlyhuman.
Inplacesthegameis simply
toocomplicated.You’llspend
a longtimefiguringouthealth
bars,whichvaryinlengthand
numberaccordingtowhich
characteryou’replaying,and
sometimescan’tberestored
forreasonsonlyCrytek
understands.Inotherareas,
though,it’soversimplified;
theQuickplayoption,which
dropsthemonstersinfavour
ofcapturepoints,isn’t
nearlyasengrossingasthe
maingame.Butsticktothe
maineventandyou’llfinda
uniquely-pacedshooterworth
holdingoffthePringlesfor.

VERDICT

THE OPM BREAKDOWN


Right There’s
a giant spider
inside here.
Dunno how it
got through
the door.


Below Hunt
teaches you
that nothing’s
truly dead until
it’s been on fire.


Above left Did anybody see a naked hunter run this way?


A return to form for Crytek
that defies busy FPS norms.
Like its ’orrible spiders, Hunt:
Showdown is constantly shifting
and very hard to put in a box.
Get yourself online and join in
the hunting fun. Jeremy Peel

17% Knifing
those zombies
as quietly as
youcan.

2%Lining
upa shot on
another player,
then deciding
against it.

26%Fightingthe
urgetostandup
andrunstraight
fortheobjective.

5%Camping
extraction zones
tostealbounties.

WHAT YOU DO IN... HUNT: SHOWDOWN

39%
Crouching in
brackish water,
wondering if
you’ll live to be
dry again.

11% Chucking
firebombs at a
massive spider
and running away.

STAT PACK

Minutes is all
you’re given to
find a way off the
map once all
bounties have
been extracted.

Round in your
shotgun before
a lengthy reload.
And you never
know who the
noise will attract.

Players sneaking
around each
other per map.
Some will be
solo; others will
have teamed up.

10 1 512
Ranks for you
to get to grips
with the basics
before Crytek
unleashes
permadeath.

MULTIPLAYER

Few games are better
played with strangers,
but a lack of trust
between hunters only
contributes to the
sense that you’re doing
dirty work. That’s
especially true if you’re
in a three-person party,
since there are only two
bounties per boss.

HOW TO... GOUNDETECTED

1 You can muffle your footsteps by staying crouched and avoiding
water. 2 Hellhounds will make a nasty racket if you stray close to their
pound, alerting other hunters. But you can shut them up by shooting out
the lantern above their heads, coating the monsters in flame. Probably
happens all the time in the underworld. 3 Smart hunters will disconnect
their headsets when other players draw close – voice chat is proximity-
based, so you’ll be giving a running commentary on your position.

1 2 3

OD

NO

TD

IST

URB

TROPHYCABINET

DE

ADE

YE

UOL

ISI

NA
A^
FR

IE
D^ C

HIC

KEN

BRONZE
All you’ll need to do is
hide in a toilet. We’ve all
had practice – it’s the
best way through the
work day.

SILVER
The first step is to
burn 50 chicken coops.
The second is to live
with yourself
afterwards.

GOLD
Kill 100 other players
with headshots. Given
that you’ll go entire
matches without seeing
a soul, it’s a big ask.
Free download pdf