Wireframe - #33 - 2020
wfmag.cc \ 21 When games look like comic books Interface members, depending on the project and the stage of production – Blue Ma ...
22 / wfmag.cc When games look like comic books Interface and you felt like you were inside a comic, I was doing sort of my job w ...
wfmag.cc \ 23 When games look like comic books Interface than starting with technical limitations off the bat, because then you ...
24 / wfmag.cc Interface Interactive Interface Interactive Are you a solo developer working on a game you want to share with Wire ...
wfmag.cc \ 25 Interactive Interface Interactive Interface LONE STAR Created by Eric ‘ConcernedApe’ Barone, Stardew Valley is an ...
26 / wfmag.cc Interface Column he BBC, one of Britain’s most widely read news outlets, recently wrote an article about Dan House ...
wfmag.cc \ 27 Contents Toolbox Design Principles Why thinking time is vital for game development CityCraft Simulating the passi ...
Advice Toolbox How important is thinking time in game development? Howard explains – with a little help from René Descartes The ...
The formidable René Descartes, a philosopher who knew a thing or two about the importance of rumination time. Advice Toolbox D ...
Advice Toolbox Simulating seasons, holidays, days, nights, and festivals are a simple way to bring game cities to life Cycles an ...
wfmag.cc \ 31 Home for the holidays Holiday periods, whether religious or not, can easily be depicted in two ways, even if in re ...
32 / wfmag.cc Designing great single-player missions Toolbox Enliven the player’s experience with compelling objectives, devious ...
wfmag.cc \ 33 Designing great single player missions Toolbox on your position – easily found in cover shooters like the Gears of ...
34 / wfmag.cc Designing great single-player missions Toolbox their way? Thinking in these terms, before you start to paint in an ...
wfmag.cc \ 35 Designing great single-player missions Toolbox This process is never clear cut: sometimes you’ll simply need to ge ...
36 / wfmag.cc Designing great single-player missions Toolbox Even simply transitioning to a new setting, or revealing a dramatic ...
wfmag.cc \ 37 Designing great single-player missions Toolbox PUTTING IT ALL TOGETHER A truly great mission is about establishing ...
38 / wfmag.cc Advice Toolbox What can we learn by breaking down the interactivity of The Witcher 3’s best side quest? Quite a lo ...
Advice Toolbox Narrative and UI Wild Hunt uses simple colour coding to let the player subtly know which dialogue options are on ...
Source Code Toolbox 40 / wfmag.cc Source Code Toolbox hen Zaxxon was first released by Sega in 12, it was hailed as a breakthr ...
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