Wireframe - #33 - 2020

(Barry) #1
t may be 13 years old, but Team Fortress 2 is
still an exceptional game. A distinctive visual
style with unique characters who are still
quoted and memed about to this day, an
open-ended system that lets players differentiate
themselves from others of the same class, well-
designed maps, and a skill ceiling that feels sky-high...
even modern heavyweights like Overwatch and
Paladins struggle to stand up to Valve’s classic.
Except it has two problems: it’s jam-packed
with hackers, and Valve has washed its hands of
the whole game. In a report by the ever-reliable
ValveNewsNetwork, it’s reported that Valve has
stopped development on new Team Fortress 2
content, nominally to get all hands on deck for
Half-Life: Alyx. Outside of community-made stuff
(of which there is still a healthy amount), we can’t
expect any new maps, weapons, or balance updates.
Maybe forever, maybe not. Trying to predict Valve’s
whims is impossible.
That lack of support is exacerbated by the game’s
European servers being overrun with hacking snipers
who can headshot you from across the map in an
instant. And it’s not something that happens once
or twice every few matches – at its worst, I’ve had to
re-search for matches 16 times before finding one
that was remotely playable. The main culprit is a
notorious hacker from Germany who floods games
with bots with racist names, and has been doing so
for years, but he’s not the only one. Say ‘Matt [S]-
Service’ to any Team Fortress 2 player, and they’ll roll
their eyes and sigh.
These hackers have been active in the game for
years (with their bots clocking thousands of hours
in-game), and Valve has seemingly done nothing

I


Team Fortress 2:


death by a thousand cuts?


to stop it. Using the in-game reporting tool does
nothing. Reporting their Steam profiles does nothing.
Kicking them does nothing because another four will
join in their place. Even Valve’s own anti-cheat service
is useless, as it works on a delay to prevent the rapid
development of hacks that can circumvent it... at the
cost of the matches they ruin in the meantime.
So for Valve to drop Team Fortress 2 when it is in
such an unplayable state is not only a kick in the
teeth for the players, it makes no sense for Valve’s
business. One of the defining features of Team
Fortress 2 is its item economy, with players buying
and selling weapons, hats, and other cosmetics
through the Steam Community Market.
As of writing, Dota 2, one of Valve’s more recent
cash cows, has 26,175 items for sale through the
market, with every sale giving Valve a cut of the
money. Team Fortress 2, the game Valve’s allegedly
abandoned and which is seen as being on life support
by its community, still has 21,347. Valve is going to cut
off a perfectly fine revenue source for absolutely no
reason. The game still has a healthy player count and
an item economy comparable to such heavy-hitters
as Dota 2 and CS:GO, but that won’t last if Valve keeps
treating Team Fortress 2 the way it is.
Team Fortress 2 is a classic. It has an established
fandom and numerous third-party community
servers. With a little bit of maintenance, it will, for the
most part, take care of itself. It doesn’t need to give
us new maps and game modes every six months;
it just needs the odd balance patch occasionally.
Most crucially, Valve needs to sort out the game’s
ridiculous hacking problem. The community will take
care of the rest – and that’ll only be good for Valve
in the long run.

JOE PARLOCK
Joe Parlock is a
freelance games
writer and founder of
ubi-source.com. His
favourite games are
Sonic, Left 4 Dead,
and Assassin’s Creed,
but he also loves
RPGs, simulators, and
stealth games. When
not writing, he loves
nature, photography,
and chilling with
his dog.

wfmag.cc \ 03

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