mmaaggnneett--rraaccee
How to play:How to play:
Scissior Magnet
Wooden
stick
Showcasing how magnets can be applied to move
objects. Students learn about real-life applications
of magnets
Identifying magnet shapes, engages students in
using magnets and observing their magnetic
attraction to metal objects
Experiment with the strength of the magnet as
they use it to pull the car towards the metal objects
Materials & Tools:Materials & Tools:
Plastic
cap
Random
metal object
Plastic Plasticine
bottle
Model exampleModel example
The teacher will provide the materials
and tools required in this activity.
The teacher will provide the plastic bottle that is in car shape
and prepare 4 holes for the wheels.
Pupils will insert the wooden stick into the hole in the plastic
cap.
Make a tiny hole in the plastic cap with the help of teacher to
make a wheel.
Attach all of the parts to make a car resembling the Model
Example above.
Place a random metal objects on the cap of the bottle.
Pupild need to use magnet to pull the car towards them. The
groups’ car that reaches the finish line first will wins.
Activity:
DSKP SCIENCE YEAR 1
- MAGNET -
DSKP SCIENCE YEAR 1
- MAGNET -
Encourages students to engage in physical activity as they race their cars towards the finish line
The activity encourages students to move their cars in various directions and speeds, promoting
locomotor movements.
Encourages teamwork and competition, which are important aspects of physical education
DSKP Physical and Health Education YEAR 1DSKP Physical and Health Education YEAR 1
Motor Skills (Psychomotor Domain)Motor Skills (Psychomotor Domain)
Farisya, Justin, Afiqah