ActionScript 3.0 Design Patterns
480 | Chapter 13: Symmetric Proxy Pattern the comment line (//Abstract methods) indicating abstract methods is a similar reminde ...
The Referee | 481 Boolean variables tofalse. (Thefalsestate means that the movehas notbeen made.) Because the method uses an arr ...
482 | Chapter 13: Symmetric Proxy Pattern override protected function doWinner(p1Move:String, p2Move:String):String { if (p1Move ...
Information Shared Over the Internet | 483 TheRPSclass overrides thedoWinnermethod developed in theRefereeclass. The other two m ...
484 | Chapter 13: Symmetric Proxy Pattern Example 13-4. proxygame.asc application.onAppStart=function( ) { trace(this.name + " i ...
Information Shared Over the Internet | 485 The program is broken down into three main parts. The first part launches only when t ...
486 | Chapter 13: Symmetric Proxy Pattern player’s move. The client-side script checks which player is making the move and assig ...
Player-Proxy Classes | 487 Example 13-5. SymPlayer1.as package { //Symmetric Player 1/Proxy 2 import flash.net.NetConnection; im ...
488 | Chapter 13: Symmetric Proxy Pattern //rtmpNow="rtmp:/proxygame/"; nc = new NetConnection( ); nc.connect(rtmpNow,"player1") ...
Player-Proxy Classes | 489 playerText.setMove("player1"); if (!monitor[0]) { p1move=locMove; monitor[0]=true; } //Check to see i ...
490 | Chapter 13: Symmetric Proxy Pattern { if (cl==2) { mcheck=true; } else { mcheck=false; } connected=String(cl+ " connected" ...
Player-Proxy Classes | 491 All the text fields and buttons are user classes and they need to be built prior to test- ing the cla ...
492 | Chapter 13: Symmetric Proxy Pattern three moves has been selected, or if theMovebutton is clicked. To simplify matters, al ...
Player-Proxy Classes | 493 In addition to using theRefereeto show the winner and tidy ready the game for a new round, one of the ...
494 | Chapter 13: Symmetric Proxy Pattern proxMove=proxMove.substring(0, proxMove.indexOf("~")); if (playerNow=="player1" && ...
Classes and Document Files Support | 495 The getter/setter functions make it far easier to access and display the available move ...
496 | Chapter 13: Symmetric Proxy Pattern The combined sprite and text provide a bit more information than just using a SimpleBu ...
Classes and Document Files Support | 497 Click the Text layer to select it. Using the Text Tool, select Static Text, and set th ...
498 | Chapter 13: Symmetric Proxy Pattern Summary The Symmetrical Proxy design pattern represents the kinds of experiments with ...
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. Index A abstract classes, 28, ...
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