ActionScript 3.0 Design Patterns
40 | Chapter 1: Object-Oriented Programming, Design Patterns, and ActionScript 3.0 Example 1-35 has further differences in itspr ...
Polymorphism | 41 implementation. (In Example 1-20 you can see how an interface structure is pro- grammed to the interface inste ...
42 | Chapter 1: Object-Oriented Programming, Design Patterns, and ActionScript 3.0 In addition to messages in the Output window, ...
Principles of Design Pattern Development | 43 context. The subsequent chapters use these terms a good deal, and a misunderstand- ...
44 | Chapter 1: Object-Oriented Programming, Design Patterns, and ActionScript 3.0 state here is a bit more contextually rich be ...
Program to Interfaces over Implementations | 45 TheMyObjectclass’s sole method isworksForRequest( ). The method is encapsulated, ...
46 | Chapter 1: Object-Oriented Programming, Design Patterns, and ActionScript 3.0 your client dependency leads to unexpected re ...
Program to Interfaces over Implementations | 47 Using Complex Interfaces As you saw in Example 1-36, the program typed the insta ...
48 | Chapter 1: Object-Oriented Programming, Design Patterns, and ActionScript 3.0 Keep in mind that a getter method, using theg ...
Favor Composition | 49 In reviewing how the process works, first, theshowTimeinstance is typed to the inter- face,IVid. Next,sho ...
50 | Chapter 1: Object-Oriented Programming, Design Patterns, and ActionScript 3.0 Doing Composition To understand composition, ...
Favor Composition | 51 Now, in Example 1-44, theHasBaseclass is used to delegate an operation back to BaseClass. All this is don ...
52 | Chapter 1: Object-Oriented Programming, Design Patterns, and ActionScript 3.0 The clearest way we’ve seen composition disti ...
Favor Composition | 53 Examples 1-45 though 1-54 make up the application. Save all the.asfiles in the same folder. It represents ...
54 | Chapter 1: Object-Oriented Programming, Design Patterns, and ActionScript 3.0 public function Mp3( ) { //Inherits compositi ...
Favor Composition | 55 Example 1-51. RecordMedia.as package { //Interface for recording media interface RecordMedia { function r ...
56 | Chapter 1: Object-Oriented Programming, Design Patterns, and ActionScript 3.0 Create a Flash document, save it in the same ...
Maintenance and Extensibility Planning | 57 In turn,RecordVideoinheritsfromRecordMedia. At this point, we’re right back to the c ...
58 | Chapter 1: Object-Oriented Programming, Design Patterns, and ActionScript 3.0 and ActionScript 3.0. However, the plan illus ...
Maintenance and Extensibility Planning | 59 interacting with new elements in the application. In any case, it doesn’t lend itsel ...
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