KOLEKSI GALAXY EXPLORER SIRI 16 : INDOOR GAMES : GAMIFICATION & INNOVATION

(IPGKP kentFIP3vJ) #1
ENHANCE
MATHEMATICAL
PROFICIENCY

Regular practice with
problem-solving
improves computational
skills and conceptual
understanding

01.

Students analyze and
approach problems
methodically to find
solutions

02.

PROMOTE
CRITICAL
THINKING

FOSTER
ENGAGEMENT

The game format
increases motivation
and enthusiasm for
learning mathematics

03.

Collaborative play develops
communication skills and a
sense of community among
students

04.

ENCOURAGE
SOCIAL
INTERACTION

MATGOMATGO


Gamification in education involves integrating game-like elements into learning
activities to boost student engagement and comprehension. One such application in

mathematics education is Matgo, a game inspired by Bingo. In Matgo, students must


first solve mathematical problems to determine which numbers they can mark on
their game cards. This approach reinforces mathematical concepts while making
learning interactive and enjoyable.

OBJECTIVESOBJECTIVES

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