ZBrush Character Creation - Advanced Digital Sculpting 2nd Edition

(vip2019) #1

■ Importing and Preparing a Mesh for Sculpting 95


build up the anatomy of the neck—at this stage just suggesting the form and direction
of the sternomastoid and clavicle.

Figure 3.28 Maya Script Editor window

Figure 3.29 The GoZ shelf in Maya

Figure 3.30 This character bust was
sculpted from the generic human
head mesh.

Figure 3.31 The head shifted back
with Transpose Move
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