■ Importing and Preparing a Mesh for Sculpting 97
Figure 3.34 Opening the mouth using polygroups
Figure 3.35 Teeth imported and placed
- Using the Standard brush and alternating between ZAdd and ZSub, carve in the flow
of major folds of flesh around the mouth and in the forehead. Take care to make the
skin seem compressed at the cheeks by making deep recesses and high puckering rolls to
help create the impression that the big mouth is stretching open. We can start to refine
the anatomy of the neck, so also use InteractiveLight to move the
light around and check the forms under different lighting conditions. Remember that
this utility will only work with the standard materials and not the MatCap materials.
For this example, we’re using the BasicMaterial. - Since this character is intended to be very fat, you want to add fleshiness and folds
to the cheeks and under the chin. Using the Elastic brush set to ZAdd, start massing
out the fat underneath the chin. Elastic is similar to Inflate, but it tries to maintain
the forms already sculpted and tends to be less destructive of the area you are sculpt-
ing over (Figure 3.39).
Figure 3.38 Sculpting the forms of the ear
Figure 3.36 Quickly create irregu-
larities with the Move Parts brush.
Figure 3.37
Polygroup mask-
ing helps you
sculpt each tooth
and the gums
separately.