ZBrush Character Creation - Advanced Digital Sculpting 2nd Edition

(vip2019) #1

180 chapter 5 ■ Texture Painting



  1. The final stage is to paint a slightly darker version of the base color into the recesses
    of the wrinkles. To do this we’ll use cavity masking. Click Tool → Masking from the
    main menu and click the Mask By Cavity button (Figure 5.37). If you
    decide to mask the recesses as opposed to the high points, simply click the Invert but-
    ton under the Tool → Masking menu to reverse the mask.

  2. Click and drag from the active color swatch to the character head. This will select the
    underlying color. Open the system palette and neutralize the color by reducing its sat-
    uration, which you can do by dragging the slider down toward gray (Figure 5.38). It
    creates a chromatic gray or a gray with some sense of color. Using hues like this helps
    keep the color palette of the character skin more natural and slightly muted.

  3. The head is cavity masked although the masking is not visible. Using the Spray brush
    with RGB Intensity low, spray into the deep recesses. The cavity masking will protect
    the raised portions from being colored.


Figure 5.34 Spraying blue into the ear hollows Figure 5.35 Blue squiggles at temples

Figure 5.36 Contouring with a cool gray hue around the forms
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