■ Painting a Creature Skin 179
- Select Skin04 from the MatCap Material
menu. Click the Material menu from the
main menu and click Modifiers. From the
rollout options, lower Opacity to around 70
(Figure 5.31). The skin will suddenly take on
a much more realistic translucent property
(Figure 5.32). This is ideal for the next fine-
tuning steps.
Temperature Adjustment
Now you will want to adjust the color temperature
of certain areas by spraying lighter spatter passes of
warm and cool colors. The previous stage of coating
the head with a pass of the light flesh color both uni-
fied the paint scheme and muted the overall tempera-
ture modulations. Let’s also do some shading with
cool browns to help accentuate the forms of the head.
- Selecting Red and using the Spray brush,
add more red to the area around the horns.
This skin should look ruddy and raw since
the horns are pressing through the skin. Add
this red to the tips of the ears to increase the
warmth of these areas. Spray red into the lip
and mouth area and the corners of the nostrils
(Figure 5.33). - Switch to RGB 0 128 255 primary blue. Lower the RGB Intensity value to around 9
and spray over the lips, confining the spray pattern to the lips themselves, trying not
to overpaint onto the surrounding skin. Take this opportunity to spray blue again into
the eye sockets and hollows of the ears (Figure 5.34). - Switch back to Alpha 01 and a freehand stroke. Turn down the draw size to 5, and
with blue still selected, create a light veining pattern at the temples. This will help give
the impression of blood vessels beneath the flesh (Figure 5.35). - At this point the paint scheme is ready for contouring. Contouring consists of light
shading around the major forms to help define them and bring the structure out. Select
a cool brown, in this case RGB 72 63 53, and lower the RGB Intensity so the color is
very faint. Select the Spray brush and lightly shade around major forms like the col-
larbones and scapula (Figure 5.36). Spray this color under the cheekbones and in the
hollows of the eyes.
Figure 5.33 Ruddiness around ears, nose, and horns
Figure 5.31
Settings for Skin
04 MatCap
material
Figure 5.32 With skin material applied