ZBrush Character Creation - Advanced Digital Sculpting 2nd Edition

(vip2019) #1

52 chapter 2 ■ Sculpting in ZBrush


them consistent makes it easy to drift off proportions and make a head that appears strange.
Figure 2.27 shows several major landmarks labeled on a skull.


  1. Create a sphere by selecting the PolySphere ZTool. The benefit of using this tool is that
    the model has no poles. (Be sure not to select ZSphere or Sphere 3D tools.) Figure 2.28
    shows the difference between the PolySphere and the Sphere 3D tool.


Temporal Ridge

Zygomatic Process

Zygomatic Arch

Auditory Meatus

Mastoid Process

Angle of the mandible

Supercillary ridge

Glabella

Nasal bone

Mandible (jawbone)

Figure 2.27 Skull with bony landmarks labeled

Figure 2.28 The Sphere 3D tool on the left compared to the PolySphere
tool on the right. Note the lack of triangles on the polysphere.

Poles are the points at the top and bottom of the sphere where all the faces in a series of
triangles meet. Often this will be the place where you will get a pinch or strange tweaking
in the mesh while you sculpt.
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