68 April 2019
PLAYED
WHAT’S IN
THE BOX?
◗ Eight mech
miniatures
◗ 16-page record
sheet booklet
◗ 16-page
universe primer
◗ 24-page novella
◗ Eight pilot cards
◗ Two reference sheets
◗ Two 18-by-22-
inch double-sided
paper hex maps
◗ Punchboard of
additional mechs
and terrain tokens
◗ Two six-sided dice
BEGINNER BOX(£19)
◗ Two mech
miniatures
◗ One 18-by-22-
inch double-sided
paper hex map
◗ Die-cut mech and
terrain tokens
◗ Quickstart rules
◗ Universe booklet
◗ 24-page novella
◗ Record sheets
◗ MechWarrior cards
◗ Six-sided die
TRY THIS IF
YOU LIKED...
BattleTech
(1984)
Loved the original
game? Can’t find
your old minis and
rulebooks? Well,
you’re in for a heavy-
metal treat. Unless,
that is, you were
hoping for its rules to
feel as modernised
as its looks.
on dice feels at best quaintly retro and
at worst downright tedious. Add that to
the fact that the gameplay requires turn
after turn of declaring actions before then
actually getting to execute those actions
and, unless you’re an old pro, have perfect
recall or just love ddly arithmetic, you’ll
nd each battle dragging inexorably into
thrill-sapping overtime.
It’s a shame. Diehard fans might argue
that if you want it streamlined then there’s
already Alpha Strike. But with a universe
this detailed and engaging, you can’t help
feeling publisher Catalyst should have at
least made some eort to modernise this
old favourite in its core form. As it is, once
you set your nostalgia aside and get over
the cool minis, the gameplay feels about
as elegant as an Atlas with a giro hit.
DAN JOLIN
W
ho doesn’t love a mech?
From Gundam to Scythe, those
titanic, battleeld-stomping,
cannon-blasting robo-warriors have been
a huge part of our gaming culture for
decades. And, for many of us, our rst
taste of mech-piloting was BattleTech.
Published 35 years ago, it served up a
rich and detailed space-operatic universe
(think intergalactic Game of rones)
while oering an attractive visual and
thematic point of dierence to the troop-
heavy antics of Warhammer. It focused
on fewer, bigger, more powerful units,
but these weren’t just tanks with legs. You
could get up close and scrappy with your
BattleMechs, tearing limbs o your foes.
And then pick those limbs up and use
them as a club to deliver a head-crushing
coup-de-grace. Ah, good times.
Well, for anyone of a nostalgic bent,
those good times may be here again
thanks to the latest re-release of BattleTech.
ere have been other iterations over the
years – on PC and games consoles, as well
as an RPG spin-o and the streamlined,
more card-based Alpha Strike variation
- but this is, if you like, BattleTech Classic.
Which is both a good and bad thing.
Let’s start with the good. e
worldbuilding is as detailed as ever, with
the Beginner Box and regular set each
even including a novella to get you in the
MechWarrior mood. It’s an easy setting
in which to immerse yourself even if
you’re not willing to do all the lore-
hoovering homework, and with its solid
mech designs and attractive minis and
standees, the game retains that vicarious
thrill of placing you in the cockpit of a
30-foot-high robo-monster.
e careful management of your heat
levels gives an added dimension to your
strategic choices, meaning there can be
dire consequences for going all-out with
your particle projector cannons round
after round. And there is a lot of fun in
landing crits on your foes, then rolling
to nd out exactly how severely you’ve
buggered up their precious Wolverine.
But there is a lot of rolling. Far
too much, in fact. In this glorious,
modern-day golden age of gaming,
BattleTech’s unmitigated dependence
PLAY IT? MAYBE
You can’t fault the setting, but
BattleTech’s old-school appeal has firm
limits, which makes its mechanisms
feel anachronistic on the modern
tabletop and off-putting to newcomers.
P L A Y E D
ose 31st-century heavy hitters are back
BATTLETECH: A GAME OF
ARMORED COMBAT
2h+ 2+ 12+ £58