Tabletop_Gaming__April_2019

(singke) #1

70 April 2019


PLAYED


it’s dicult to nd the rules that specify
what order civilians should act in if there’s
more than one, as well as how many
health points each Purge unit or civilian
has. Minor complications like these don’t
derail the experience too much, however,
as once you get started you nd the game
sequence to be fairly intuitive.
On that note, the gameplay has a
nicely balanced level of risk and reward
that helps create a sense of urgency.
You often need to try and complete
secondary objectives and gain valuable
items to upgrade your crew or trade for
cash. is is vital in a campaign, since
as well as outtting your characters
to deal with greater challenges, you’ll
also have to keep your ship maintained
and have enough funds to deal with
unexpected developments. However,
the Purge are an omnipresent threat
whose numbers increase as the game
progresses, and things can go south
very quickly if you’re not careful.
JAMES WINSPEAR

TRY THIS IF
YOU LIKED...
STAR SAGA
Sharing the same
developer as Core
Space, Star Saga
is a more linear,
streamlined game
that tones down

Root: The RPG


in favour of a
greater emphasis
on combat.

Rogue traders


Core Space


PLAY IT? PROBABLY
If you’re prepared to invest the
time required to properly get into
the meat of Core Space, you’ll find
an entertaining romp w ith mostly
intuitive mechanics whose gameplay
clips along at a solid pace.

1-2h 1-2 14+ £80

WHAT’S IN
THE BOX?
◗ Eight trader miniatures
◗ Nine purge miniatures
◗ Three civilian miniatures
◗ 11 character boards
◗ Eight class boards
◗ Purge board
◗ Two ship boards
◗ Eight plastic
crew dashboards
◗ Plastic hostility tracker
◗ Seven dice
◗ 20 event cards
◗ 42 counters
◗ 189 plastic pegs
◗ Token pouch
◗ 100+
equipment tokens
◗ 2ft/60cm square
gaming mat
◗ 90+ 3D cardboard
terrain pieces

C


ore Space is a game best described
as a hybrid of a miniatures
skirmish game and dungeon-
crawling RPG. Players control a crew of
traders as they attempt to gather loot,
complete various objectives and avoid
the deadly Purge, either in a standalone
scenario or as part of a larger campaign.
e action takes place on a decent
quality playmat divided by modular 3D
scenery, with each mission having its own
unique layout. e game certainly looks
impressive when it’s all set up, though
the game’s generic sci- setting feels
like a missed opportunity in terms of art
direction. Whilst the board is gridded,
traders and NPCs – the civilians and Purge
miniatures – all move by ruler in inches
and shoot using line of sight, making the
moment-to-moment gameplay more akin
to something you’d nd in a skirmish-
level wargame than a traditional board
game. e grids are instead primarily
used for as a reference point for laying
out the scenery for each mission, though
in practice they’re also quite useful for
quickly eyeballing distance as well.
e need to clip together walls and
ll crates with items means that setting
up will denitely take a good 20 minutes
to half an hour or so, particularly for the
rst few games. Your attitude to this fact
will probably be indicative of whether

you’ll like Core Space or not. e game
is really best played as a running
campaign, and it’s the sort of title that’s
meant to be played over the course of a
few evenings with the same group. (e
core box has enough for two players,
with expansions allowing for more.)
In essence, the action is divided
between exploring and combat on the one
hand, and resource and crew management
on the other. e progression system has a
very strong RPG element; each member of
your crew not only comes with an innate
skill, but a choice of dierent skill trees
containing half a dozen or so dierent
abilities apiece. On top of this, each
ability often has a number of upgradable
levels that have a dierent eect on your
crewmember. Some items also confer
their own abilities. It’s certainly an in-
depth system, but its sheer size means it
can often be a little overwhelming, and
there’ll almost denitely be times you
forget that one of your characters had a
specic ability at their disposal. All the
dierent variables also means that the
box comes with a lot of tokens and such,
which can be a bit nicky at times.
e only other major bugbear comes
down to a few hiccups in the rulebook.
Some of this is just a matter of slightly
unintuitive layout, though there are a few
outright omissions as well. For example,
Free download pdf