Custom PC - UK (2020-07)

(Antfer) #1

Theprefacecontent,though,doesf
ratherthin.Theforewordis printedinlarge
type, and the concept art and screenshots
take up only the top half of each page – a
transparent attempt to make what would
otherwise have been a miserly 16 or so pages
into a still thin 32 pages.
The screenshots will be rather divisive
too. As usual for this type of publication,
they’re captured from an emulator, and each
screenshot has been passed through a filter
that adds scan lines in an effort to simulate
how it would have looked on the cathode-ray
tube (CRT) displays of the original cabinets.
The effect isn’t wholly successful, but arguably
better than the blocky pixel-perfect shots that
you’d otherwise see. Oddly, though, you get
these blocky pixel-perfect shots on the actual
cardboard models, with the scan lines nowhere
to be seen.
If you’rebuyingSEGAArcadeforthe


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cabinets g
anexample– plusitsove
the size oftheCRTdisplay.
It would have been nice, perhaps, to see a
few more machines in the book. A particularly
noticeable absence is the R360, SEGA’s
attempt at taking simulator technology and
putting it into the arcade. Typically, although
not exclusively, used as a housing for aerial
combat game After Burner, the R360 was
unique in being able to turn through a full
360-degree sphere, turning the player upside
down whenever the in-game aircraft did a loop.
Those who remember it in the arcades (well,
the people who fancied handing over anything
up to £5 for a five-minute go, anyway), will
recall how challenging that feature made the
already-tricky aircraft carrier landing stage.
You can’t accuse SEGA Arcade of not
deliveringonitspromise,though.It claims

Treating the editorial section as a bonus, it’s
definitely hard to feel short-changed by the
£35 (VAT exempt) asking price.
However, if you’re in the mood for in-depth
analysis or an exhaustive history, you’re better
looking elsewhere and leaving SEGA Arcade to
those ofuswhoneverreally grew out of being
entrancedbypop-upbooks.SEGA

hdoesfeel finalcornerofeachoneyou’llevenfindthe
binet’s ight – 280kg s
lldimensio and

screenshotsorgamehistory,though,
you’recertainly inthe minority.The
keysellingpointis the cardboard
models,andthesearegenuinely
impressive.Eachoneisplaced
on a colouredbackdropwith
thegamename,genre,
responsible company
division,boardtype,
releaseyearandthe
mechanismemployed
for the movement. In the


toofferyousixim
papermodelso
arcadecabinet
exactlythat.

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Arcadeisavailablenowfrom
readonlymemory.vgfor£3 5
(VAT exempt) plus postage.

of SEGATaikan
s, and it contain

Open‘Tendobrings
back NES hardware

A project to recreate the Nintendo
Entertainment System (NES) in modern
hardware has released a fully functional
board design, although it requires original
CPU and PPU chips for full functionality.
‘The design is as true to the original
board as possible,’ its pseudonymous
creator Redherring32 writes, ‘with subtle
changes where needed to compensate
for outdated/unsourcable parts, as well
as some improvements.’ Redherring32
adds that ‘I am not in any way affiliated
with Nintendo, I’m just doing this in my
free time as a stepping stone into further
Reverse Engineering work.’

N EWS I N BRI EF

Free download pdf