2020-08-01_PC_Gamer_(US_Edition

(Jacob Rumans) #1
Each breach point has pros and cons.
I assign my human-alien hybrid
Cherub to the most dangerous
entrance. His massive shield should
protect him from return fire. I assign
my shotgun-wielding badass,
Godmother, to a breach point that
grants extra mobility, which should
help her get close to
the enemy. I assign my
medic to the safest
entrance, and my
psychic alien warrior,
Verge, to the last one. A
big glowing button
invites me to
‘BREACH’. Time to
take a deep breath and
see what happens.
XCOM: Chimera Squad is still
classic XCOM. You gather resources
and unlock technology on the
strategic map, and then dive into
turn-based tactical battles to secure
objectives and beat down the
resistance menace. The world has
changed, though. The Advent war is
over. Humans, aliens, and hybrids
have reached an uneasy peace. In
City 31 they live side by side, but
there are still restless groups who
want to continue the grudges of the
Advent war. As such the Chimera
Squad is a special forces unit
designed to cripple those resistance
movements and keep the peace.

SQUAD GOALS
There’s no world map here. The
game focuses purely on City 31’s nine
districts. You have to manage levels of
unrest in each district to keep the
city’s anarchy level low. If the city
anarchy bar maxes out, it’s game over.
To save the city, you need to
investigate three
resistance groups, one
at a time. You take on
missions, gather intel,
research new gear,
unmask each group’s
leader, and then take
them out in climactic
final missions. Don’t be
fooled by the smaller
scale—this is still a very lengthy,
chunky tactics game.
Missions are much shorter than
XCOM fans will be familiar with,
however. Some are just a few rooms
packed with enemies. Significant
missions are chains of three room-
clears, each of which has a ‘breach’
phase in which you position your
squad at different entrance points.
And that’s why my squad members
are all dangling off ropes outside of
an old warehouse.
The breach phase is chaotic. One
by one my four squaddies smash
through their assigned window. Then
time slows to a crawl. The camera
shifts to an over-the-shoulder

perspective as my primary breacher,
Cherub, takes aim. The camera has a
blurry fish-eye filter that makes it
impossible to gauge the layout of the
room, but I can switch focus between
enemies and choose what I want to
pick off. I tab between enemies,
noting their classes. There’s a
turret—that will deal damage to my
squad over time, but it can wait.
There are a couple of androids, easily
killed but they can self-destruct and
do significant area-of-effect damage.
Then I see a purifier. The purifier
has to die. It’s just a man with a
flamethrower, but area-of-effect
attacks are massive when you’re
fighting at room scale. The flames
can linger and make traversal a bit of
a nightmare. Also the initial spray can
set off explosive barrels, creating a
cascade of events that could end up
with my entire squad aflame and
covered in acid.
Instead of shooting, I order
Cherub to hunker down. You don’t
create your own characters in
Chimera Squad. Each of the 11
available heroes have unique abilities.
Each functions as a separate class.
You’ll recognize some archetypes
from XCOM 2 : The gunslinger, the
medic with a healing drone, the
shotgun maniac. Then there are
others like the muton Axiom, who
hits people and sometimes goes
berserk in the middle of a mission.
Your agents can’t die either. If they go
down in a mission, as long as you
stabilize them, they turn up back at
base safe and sound. There’s a chance
they can gain a wound, which
sabotages their stats until you rest
them for a few missions. The system
is far less punishing than XCOM 2.
It’s easier to experiment when the
stakes aren’t so high. You can risk
slotting in new under-levelled agents
to play with their abilities.
However this approach sacrifices
one of XCOM’s greatest features: The
ability to name your soldiers and
bond with them over the course of a
campaign. There are advantages
though. Each character is voiced. The

NEED TO KNOW
WHAT IS IT?
A city-scale turn-based
tactics game about
squashing
resistance outfits
EXPECT TO PAY
$20
DEVELOPER
Firaxis
PUBLISHER
2K
REVIEWED ON
Intel i5-4670K CPU,
GTX 970, 8GB RAM
MULTIPLAYER
No
LINK
xcom.com

Humans,
aliens, and
hybrids have
reached an
uneasy peace

Y

ou join me in medias res as the members of my squad hang
precariously from rappel lines at the windows of a
warehouse. All this is because a resistance group has been
conducting some troubling experiments on the premises, and
it’s now time to shut them down.

TEAM SPIRIT


Your enemies want City 31 to burn—it’s up to you to put


them down in XCOM CHIMERA SQUAD. By Tom Senior


SOLDIER ON Every agent has unique talents


VERGE
Psychic who draws
enemies into a
deadly psionic web.

TERMINAL
Masterful medic
with a helpful
healing drone.

BLUEBLOOD
Low damage, but
shoots with deadly
accuracy.

CHERUB
A tank who can take
fire on behalf of
other teammates.

REVIEW


13

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