PC World - USA (2020-09)

(Antfer) #1
68 PCWorld SEPTEMBER 2020

REVIEWS FALL GUYS


not affect the core experience,” Mediatonic’s
PR says. New levels and features will continue
to roll out over time at zero cost to existing
players. Adding in-game purchases like this
helps keep the cost of the base game low
while supporting that additional development
over time.
In the technical demo, the customization
aspect was minimally invasive. You never
need to visit the
character screen
before leaping into
shows. That said, the
store section of the
game was locked
during these closed
betas, so I can’t
speak much to how
it’ll be implemented.
I’m not personally
worried about the
cosmetics interfering

with play, and like I said, my
kids were into it. And we were
all deeply, deeply into the
wild, wacky gameplay itself.
The hours just melted away
during the tech demo, and that
was with (I think) a limited
number of stages available.
I can’t slap a review score on
this since I haven’t played the full
game, but I can tell you I plan to
pick up Fall Guys: Ultimate
Knockout (go.pcworld.com/fgul) the second it
launches. I’m telling all my friends about it too,
as the graphics can run on even modest gaming
systems, and at just $20, the price is certainly
right. It probably won’t be the deepest game
around, but I suspect it’ll sneakily rack up a lot of
hours played in my house.
You know, like Rocket League. Fall Guys
could—should—blow up.

After you leave a show, you’re awarded Crowns and Kudos.

Seize the crown.
Free download pdf