160
DEVILS
Devils scheme and fight to reach
the top of the infernal
hierarchy of the Nine Hells.
Several devils a re intro-
duced here, some that have a place in the social order
and others that stand apart from it.
ABISHAI
~~~~~~~~~-
Each abishai was once a mortal
who somehow won Tia-
mat's favor before death and,
as a reward, found its soul
transformed into a hideous
devil to serve at her pleasure
in the Nine Hells.
Emissaries of Do
om. Tiamat deploys abishais as
emissaries, sending them to represent her interests
in
the Hells and across the multiversc. Some have
simple
tasks, such as delivering a message to cultists
or taking
charge of worshipers to carry out a sensitive
mission.
Others have
greater responsibilities, such as leading
large
groups, assassinating targets, and serving in
armies. In all cases, abishais are fanatica
lly loyalty to
Tiamat, ready to lay down their liv
es if needed.
Outsiders in Hell. Abishais
stand outside the normal
hi erarchy of the Nine Hells, havin
g their own chain of
command and ultimately answering to Tiamat
(and Asmodeus, when the dark lord chooses
to use them). Other archdevils
can command
abishais to work for them,
but most archdevils
do so rarely, since it is never clear whether an
abishai follows Tiamat's orders or Asmodeus's.
There is inherent risk in countermanding an
order given by Tiamat, but interfering with
As-
modeus's plans
invites certain destruction.
BLACK ABISHAI
Expert assassins and infiltrators
, black
abishais can weave shadows to mask their
presence, allowing them to reach a location
from where they can deliver a fatal strike to
their targets.
BLACK ABISHAI
•, -
~
Medium fiend (devil), lawful evil
Armor Class 15 (natural
armor)
Hit Points 58
(9d8 + 18)
Speed
30 ft., fly 40 ft.
STR DEX CON
14 (+2) 17 (+3) 14 (+2)
Saving Throws
Dex +6, Wis +6
Skills Perception +6, Stealth +6
"
'1
INT WIS CHA
13 (+1) 16 (+3) 11 (+O)
Damage Resistances cold; bludgeoning,
piercing, and slashing
from nonmagical attacks that aren
't silvered
Damage Immunit ies acid, fire
, poison
Condition Immunities poisoned
Senses darkvision
120 ft., passive Perception 16
Languages Draconic, Infernal, telepathy 120 ft.
Challenge 7 (2,900 XP)
Devil's Sight. Magical darkness doesn't impede the abishai's
darkvision.
CHAPTER 6 I BESTIARY
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I
Magic Resistance. The abishai has advantage on savin
g throws
against spells and other magical effects.
Magic Weapons. The abishai's weapon attacks are magical.
Shadow Stealth. While in dim light or darkness,
the abishai can
take the Hide action as a bonus action.
ACTIONS
Multiattack. The abishai makes three
attacks: two with its
scimitar and one with its bite.
Scimitar. Melee Weapon Attack: +6 to hit, reach
5 ft., one tar-
get. Hit:
6 (ld6 + 3) s lashing damage.
Bite. Melee Weapon Attack: +6 to hit, reach S ft., one
target.
Hit: 8 (ldlO + 3) piercing damage plus 9 (2d8) acid
damage.
Creeping Darkness (Recharge 6). The abishai casts darkness at
a point within 120 feet of
it, requiring no components. Wisdom
is its spellcasting ability
for this spell. While the spell persists,
the abishai can move the area of darkness up to 60 feet
as a
bonus action.