mordenkainens tome of foes

(Jeff_L) #1

160


DEVILS


Devils scheme and fight to reach
the top of the infernal

hierarchy of the Nine Hells.
Several devils a re intro-

duced here, some that have a place in the social order

and others that stand apart from it.

ABISHAI


~~~~~~~~~-

Each abishai was once a mortal
who somehow won Tia-

mat's favor before death and,
as a reward, found its soul

transformed into a hideous
devil to serve at her pleasure

in the Nine Hells.

Emissaries of Do
om. Tiamat deploys abishais as

emissaries, sending them to represent her interests
in

the Hells and across the multiversc. Some have
simple

tasks, such as delivering a message to cultists
or taking

charge of worshipers to carry out a sensitive
mission.

Others have
greater responsibilities, such as leading

large
groups, assassinating targets, and serving in

armies. In all cases, abishais are fanatica
lly loyalty to

Tiamat, ready to lay down their liv
es if needed.

Outsiders in Hell. Abishais
stand outside the normal

hi erarchy of the Nine Hells, havin
g their own chain of

command and ultimately answering to Tiamat

(and Asmodeus, when the dark lord chooses

to use them). Other archdevils
can command

abishais to work for them,
but most archdevils

do so rarely, since it is never clear whether an

abishai follows Tiamat's orders or Asmodeus's.

There is inherent risk in countermanding an

order given by Tiamat, but interfering with
As-

modeus's plans
invites certain destruction.

BLACK ABISHAI

Expert assassins and infiltrators
, black

abishais can weave shadows to mask their

presence, allowing them to reach a location

from where they can deliver a fatal strike to

their targets.

BLACK ABISHAI


•, -


~


Medium fiend (devil), lawful evil

Armor Class 15 (natural
armor)

Hit Points 58
(9d8 + 18)

Speed
30 ft., fly 40 ft.

STR DEX CON

14 (+2) 17 (+3) 14 (+2)

Saving Throws
Dex +6, Wis +6

Skills Perception +6, Stealth +6





"


'1

INT WIS CHA

13 (+1) 16 (+3) 11 (+O)

Damage Resistances cold; bludgeoning,
piercing, and slashing

from nonmagical attacks that aren
't silvered

Damage Immunit ies acid, fire
, poison

Condition Immunities poisoned

Senses darkvision
120 ft., passive Perception 16

Languages Draconic, Infernal, telepathy 120 ft.

Challenge 7 (2,900 XP)

Devil's Sight. Magical darkness doesn't impede the abishai's

darkvision.

CHAPTER 6 I BESTIARY

\


'


I

Magic Resistance. The abishai has advantage on savin
g throws

against spells and other magical effects.





Magic Weapons. The abishai's weapon attacks are magical.

Shadow Stealth. While in dim light or darkness,
the abishai can

take the Hide action as a bonus action.

ACTIONS

Multiattack. The abishai makes three
attacks: two with its

scimitar and one with its bite.

Scimitar. Melee Weapon Attack: +6 to hit, reach
5 ft., one tar-

get. Hit:
6 (ld6 + 3) s lashing damage.

Bite. Melee Weapon Attack: +6 to hit, reach S ft., one
target.

Hit: 8 (ldlO + 3) piercing damage plus 9 (2d8) acid
damage.

Creeping Darkness (Recharge 6). The abishai casts darkness at

a point within 120 feet of
it, requiring no components. Wisdom

is its spellcasting ability
for this spell. While the spell persists,

the abishai can move the area of darkness up to 60 feet
as a

bonus action.








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