dungeons and dragons players handbook
60 As an action, choose one creature that you can see within 60 feet ofyou. That creature must make a Wisdom saving throw. If th ...
across the sky. Olhers are tireless sentinels whose eyes pierce every shadow and see through every deception. Some are deities o ...
ACOLYTE OF NATURE At 1st leveI,you learn one druid cantrip ofyour choice. Voualso gain proticiency in one of the following skill ...
TRICKERY DOMAIN SPELLS subterfuge, pranks, deception, and theft rather than direct confrontation. CHANNEL DIVINITY: CLOAK OF SHA ...
P,\RT I CLASSES DRUID Holding high a gnarled slaff wrealhed wilh holly, an elf summons lhe fury of lhe slorm and calls down expl ...
CLASS FEATURES As a druid, you gain the following class features. as a sign that becoming a druid was part of your character's d ...
Skills: Choose two from Arcana, Animal Handling, Insight, Medicine, Nature, Perception, Religion, and Survival EQUIPMENT Vou sta ...
Vour game statistics are replaced by the statistics of the beast, but you retain your alignment, personality, and Intelligence, ...
68 Additionally, you can ignore the verbal and somatic components of your druid spells, as well as any material components that ...
LAND'S STRIDE Starting at 6th levei, moving through nonmagical difficult terrain costs you no extra movement. Vou can also pass ...
70 PART 1ICLASSES Fighter A human in clanging plate armor holds her shield before her as she runs toward the massed goblins. An ...
Features Fighting Style, Second Wind Action Surge (one use) Martial Arehetype Ability Seore Improvement Extra Attaek Ability Sco ...
72 Skills: Choose two skills from Acrobatics, Animal Handling, Athletics, History, [nsight, [ntimidation, Perception, and Surviv ...
ADDITIONAL FIGHTING STYLE At 10th levei, you can choose a second option from the Fighting Style class feature. SUPERIOR CRITICAL ...
74 Strength score Dexterity score Constitution score Armor Class Current hit points Total class leveIs (if any) Fighter class le ...
on two of the eight schools of magic: abjuration and evocation. Abjuration spells grant an Eldritch Knight additional protection ...
J PART IICLASSES Her fists a blur as lhey detlect an incoming hail of arrows, a half-elf springs over a barrieade and lhrows her ...
Proficieney Marlial Ki Unarmored Bonus Arls Points Movement Features 1st +2 ld4 Unarmored Defense, Martial Arts 2nd +2 1d4 2 +10 ...
UNARMORED DEFENSE Beginning at 1st leveI, while you are wearing no armor and not wielding a shield, your AC equals 10+your Dexte ...
EXTRA ATTACK Beginning at 5th leveI, you can attack twice, instead of once, whenever you take the Attack action on your turno ST ...
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