Ghosts of Saltmarsh
180 ~ Tl. MILDEN S PAN ' l A tangled wall of apartments and storefronts rises up on either side of a channel of sluggish, tainte ...
When the cultists gather to worship Tharizdun, this room is filled with nearly a hundred of the dark god's faithful (commoners. ...
Development. Sgothgah recognizes that accom· plished adventurers would be highly useful servants in its conflict against the abo ...
s • :.<;• . .• ~~!J~; - ~~'.~.... .~,. ..,i· ., t. ~ 1f"' .... ~ : ; ::j,J.. . ". ..:.:. ·. ·~ ~"'"~" , .. : .,\ •"'·. .... ...
r81 ~ Warded Entrance. Sgothgah's advanced magical knowledge has allowed it to set up dozens of wards to protect the temple, eac ...
successful DC 20 group Charisma (Persuasion) check. If negotiations break down or if the characters give the aboleths a reason t ...
APPENDIX A : OF SHIPS AND THE SEA 18b The ocean is a vast and dangerous place, ripe with ad- venture both above and below the wa ...
case it takes damage as normal. Damage t hat fails to by- pass the threshold is considered superficial and doesn't reduce the co ...
188 MAIN DECK The main deck of the galley has the following features: Ballistas. Four ballistas (DMG, ch. 8) are attached to the ...
I. ~ I n t '.' I ' ·d MAnt DECK LOWER DECK 1 square = 5 feet Al'l'iNlllX .\ (^01) !\llll•s \'\fl llll SI·\ ...
1')0 Railing. T he deck has a 3-foot-high rail around its perimeter that p rovides half cover for Medium c rea- tures and three- ...
LOltGSmP i square= 5 feet A. 2: LO"IGSHIP A"ID KEELBOAT LONGSHIP DECK The deck of the longship has the following features: Oars. ...
MAIN DECK The main deck of the ship has the following features: Mangone). Sailing ships have one mangonel (DMG, ch. 8) attache ...
FORECASTLE MAntDEcK LOWER DECK HOLD A 3. SAILING SHIP 1 0 CD QUARTERDECK 1 square = (^5) feet \l'l'i•Nf>I.\ \ 01 SHIPS Al\IJ ...
MEDICAL CABIN Hooks and shelves on the walls hold medical instru- ments. bandages, balms, tonics, jars of leeches, and more, r ...
i s quare= 5 feet FORECASTLE QUARTERDECK MAift DECK LOWER DECK .. -' HOLD /),.I: WARSHIP ,\l'Pf:Nlll\ A 01 :iHIPS A~ll 1111· SI\ ...
First Mate. This specialist keeps the crew's morale high by providing supervision, encouragement. and discipline. A first mate b ...
the wood runs with fresh sap when damaged. The ship gains a +2 bonus to all Constitution checks or saving throws. As long as the ...
GuARDrAN FIGUREHEAD This figurehead depicts an armored knight. As an action, the ship can activate this item, causing it to an- ...
lhe spell and crew to determine how many sailors it af- fects. Alternatively, you can roll ld6 per level of the spell. The total ...
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