THE PLAY AREA INCLUDES:
- A modular board of map tiles , constructed
in a specific configuration using the Scenario
Book as a reference (see Scenario Setup on
pp. 12–13 for details). The map tiles should be
laid out with doors connecting them. The
configuration of overlay tiles and monsters for the
first room should also be set up along with the
character figures. - A character mat for each player and the
corresponding hand of ability cards for that
character’s class , health and experience
trackers , character tokens , a facedown battle
goal card , and any equipped item cards. - All monster statistic cards , with their
corresponding standees, and monster ability
cards set to one side in individual shuffled decks. - Shuffled decks of attack modifier cards for each
player and one for the monsters. A standard
attack modifier deck consists of twenty cards as
shown at the top of the page, not the character-
specific modifier cards found in the character boxes.
A deck, however, may be modified by level-up
bonuses, items, scenario effects, and the effects of
the CURSE and BLESS conditions. - Piles of damage tokens , money tokens , and
condition tokens. - The elemental infusion table with all six elements
set in the “Inert” column.
Standard Attack Modifier Deck
6x 5x 5x 1x 1x 1x 1x
1 / 2 During your attack, gain Advantage on the entire
Eagle-Eye Goggles Attack action.
30 758
Cloak of Invisibility 1 / 2 During your turn, gain INVISIBLE -.
20 756
Minor Power Potion 1 /
10
During your attack, add +1 Attack to your entire Attack action.
778
Initiative [On turn:Monster actions:End of round:
B^ ]:
B B
orA
A A
Start of Round:C hoose one path
Elite DZfirst, DZthen DZnormal DZinDZascending DZnumerical DZorder. DZFocusDZon DZDZDZDZDZDZclosest,Reduce DZelement DZstrength.DZDZOptional DZshort DZrest: DZlose DZone DZrandom DZdiscard DZand DZrecover DZDZDZthe DZrest.DZDZShuffle DZDZDZDZDZDZattack DZand DZmonster DZdecks DZwhere DZapplicable.
DZDZDZDZDZDZlowest DZinitiative. DZ
Then DZmove DZtoDZmaximize DZattack DZonDZfocus.
Lose DZone DZdiscard DZand DZrecover DZthe DZrest, DZHeal DZDZDZDZDZ(self) DZand^2 refresh DZDZDZDZDZDZspent DZitems.
99
Reveal DZmonster DZactions, DZact DZinDZinitiative DZ[DZDZDZ] DZorder.Leading DZcard DZplayedPerform DZtop DZability DZofDZone DZcard DZand DZbottom DZability DZofDZthe DZother DZin DZany DZorder.
Long DZrest
PlayDZ2DZcards
1
2
12
12
3
45
6
78
9
8
9
1112
1415
17
1820
Active
Conditions
Discard
Lost
Initiative [On turn:Monster actions:End of round:
B^ ]:
B B
orA
A A
Start of Round:C hoose one path
Elite DZfirst, DZthen DZnormal DZinDZascending DZnumerical DZorder. DZFocusDZon DZDZDZDZDZDZclosest,Reduce DZelement DZstrength.DZDZOptional DZshort DZrest: DZlose DZone DZrandom DZdiscard DZand DZrecover DZDZDZthe DZrest.DZDZShuffle DZDZDZDZDZDZattack DZand DZmonster DZdecks DZwhere DZapplicable.
DZDZDZDZDZDZlowest DZinitiative. DZ
Then DZmove DZtoDZmaximize DZattack DZonDZfocus.
Lose DZone DZdiscard DZand DZrecover DZthe DZrest, DZHeal DZDZDZDZDZ(self) DZand^2 refresh DZDZDZDZDZDZspent DZitems.
99
Reveal DZmonster DZactions, DZact DZinDZinitiative DZ[DZDZDZ] DZorder.Leading DZcard DZplayedPerform DZtop DZability DZofDZone DZcard DZand DZbottom DZability DZofDZthe DZother DZin DZany DZorder.
Long DZrest
PlayDZ2DZcards
1
2
8
12
3
45
6
7
89
6
7
8
910
1112
13
14
Active
Conditions
Discard
Lost
SpellweaverSpellweaver
Spellweaver
TinkererTinkerer
Tinkerer
e
e
e
f
f
f
p
q
h
h
g
g
g
h
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a b c l k l
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