Gloomhaven RulesBook

(Jeff_L) #1
THE PLAY AREA INCLUDES:


  • A modular board of map tiles , constructed
    in a specific configuration using the Scenario
    Book as a reference (see Scenario Setup on
    pp. 12–13 for details). The map tiles should be
    laid out with doors connecting them. The
    configuration of overlay tiles and monsters for the
    first room should also be set up along with the
    character figures.

  • A character mat for each player and the
    corresponding hand of ability cards for that
    character’s class , health and experience
    trackers , character tokens , a facedown battle
    goal card , and any equipped item cards.

  • All monster statistic cards , with their
    corresponding standees, and monster ability
    cards set to one side in individual shuffled decks.

  • Shuffled decks of attack modifier cards for each
    player and one for the monsters. A standard
    attack modifier deck consists of twenty cards as
    shown at the top of the page, not the character-
    specific modifier cards found in the character boxes.
    A deck, however, may be modified by level-up
    bonuses, items, scenario effects, and the effects of
    the CURSE and BLESS conditions.

  • Piles of damage tokens , money tokens , and
    condition tokens.

  • The elemental infusion table with all six elements
    set in the “Inert” column.


Standard Attack Modifier Deck


6x 5x 5x 1x 1x 1x 1x


1 / 2 During your attack, gain Advantage on the entire
Eagle-Eye Goggles Attack action.

30 758

Cloak of Invisibility 1 / 2 During your turn, gain INVISIBLE -.

20 756

Minor Power Potion 1 /

10

During your attack, add +1 Attack to your entire Attack action.

778

Initiative [On turn:Monster actions:End of round:

B^ ]:

B B

orA

A A
Start of Round:C hoose one path

Elite DZfirst, DZthen DZnormal DZinDZascending DZnumerical DZorder. DZFocusDZon DZDZDZDZDZDZclosest,Reduce DZelement DZstrength.DZDZOptional DZshort DZrest: DZlose DZone DZrandom DZdiscard DZand DZrecover DZDZDZthe DZrest.DZDZShuffle DZDZDZDZDZDZattack DZand DZmonster DZdecks DZwhere DZapplicable.

DZDZDZDZDZDZlowest DZinitiative. DZ

Then DZmove DZtoDZmaximize DZattack DZonDZfocus.

Lose DZone DZdiscard DZand DZrecover DZthe DZrest, DZHeal DZDZDZDZDZ(self) DZand^2 refresh DZDZDZDZDZDZspent DZitems.
99

Reveal DZmonster DZactions, DZact DZinDZinitiative DZ[DZDZDZ] DZorder.Leading DZcard DZplayedPerform DZtop DZability DZofDZone DZcard DZand DZbottom DZability DZofDZthe DZother DZin DZany DZorder.

Long DZrest

PlayDZ2DZcards
1

2

12

12

3
45

6
78

9

8
9
1112

1415

17
1820

Active

Conditions

Discard

Lost

Initiative [On turn:Monster actions:End of round:

B^ ]:

B B

orA

A A
Start of Round:C hoose one path

Elite DZfirst, DZthen DZnormal DZinDZascending DZnumerical DZorder. DZFocusDZon DZDZDZDZDZDZclosest,Reduce DZelement DZstrength.DZDZOptional DZshort DZrest: DZlose DZone DZrandom DZdiscard DZand DZrecover DZDZDZthe DZrest.DZDZShuffle DZDZDZDZDZDZattack DZand DZmonster DZdecks DZwhere DZapplicable.

DZDZDZDZDZDZlowest DZinitiative. DZ

Then DZmove DZtoDZmaximize DZattack DZonDZfocus.

Lose DZone DZdiscard DZand DZrecover DZthe DZrest, DZHeal DZDZDZDZDZ(self) DZand^2 refresh DZDZDZDZDZDZspent DZitems.

99

Reveal DZmonster DZactions, DZact DZinDZinitiative DZ[DZDZDZ] DZorder.Leading DZcard DZplayedPerform DZtop DZability DZofDZone DZcard DZand DZbottom DZability DZofDZthe DZother DZin DZany DZorder.

Long DZrest

PlayDZ2DZcards
1

2

8

12

3
45

6
7
89

6
7
8
910

1112

13
14

Active

Conditions

Discard

Lost

SpellweaverSpellweaver
Spellweaver

TinkererTinkerer
Tinkerer

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