112 Chapter 3: CharaCter OptiOns
CaBal’s ruin
Wondrous item, legendary (requires attunement)
This cloak of dark leather and gold trim seems to occa-
sionally shimmer with small sparks of blue energy across
the shadowed lining. This cloak has 4 charges, and regains
1d4 expended charges daily at dawn.
When you are targeted by an enemy’s spell, you can use
your reaction to have the cloak swallow part of the spell.
The cloak gains a number of charges equal to the spell level
of the triggering spell. You are still subject to whatever
effects the spell would normally inflict on you. You cannot
use this ability again until you finish a short or long rest.
When you hit with an attack, you can choose to expend
any number of charges from the cloak, dealing an addi-
tional 1d6 lightning damage per charge expended, which
is inflicted on the target of that attack. If your attack
strikes multiple targets, you must choose one target from
the group to be subject to this damage.
awakened
When a character awakens Cabal’s Ruin, apply the fol-
lowing changes to the item’s traits:
- You gain advantage on all saving throws against spells
and other magical effects while wearing this cloak. - The cloak’s maximum charges becomes 6, and it
regains 1d4+2 charges daily at dawn. - When using the cloak’s ability to swallow a spell, you
gain resistance to the damage of that spell.
ex alted
When a character exalts Cabal’s Ruin, apply the following
changes to the item’s traits:
- The cloak’s maximum charges becomes 10, and it
regains 1d6+4 charges daily at dawn.
Cir Clet Of Bar Bed Visi On
Wondrous item, legendary (requires attunement by a non-good character)
Upon wearing this circlet of gnarled onyx, black barbs dig
into your head, imparting power as it twists your appear-
ance to amuse the Spider Queen. While wearing this
circlet, your Charisma score decreases by 2. You also have
advantage on initiative rolls.
When you make an attack roll, you can use your reac-
tion to gain a +5 bonus to the roll. You make this choice
after you see the roll, but before the DM says whether the
attack hits or misses. You cannot use this ability again
until you finish a short or long rest.
awakened
When a character awakens the Circlet of Barbed Vision,
apply the following changes to the item’s traits:
- You also gain resistance to poison damage, and gain
immunity to the poisoned condition. - Your ability to gain a bonus to an attack roll can be
used twice between rests.
ex alted
When a character exalts the Circlet of Barbed Vision,
apply the following changes to the item’s traits: - You gain immunity to poison damage in addition to
the poisoned condition. - You can also see invisible creatures and objects.
- Your ability to gain a bonus to an attack roll can be
used three times between rests.
COndemner
Weapon (heavy crossbow), legendary (requires attunement)
This shadow-touched heavy crossbow once served as the
weapon of choice for the legendary assassin Todora. You
have a +1 bonus to attack rolls made with this weapon.
When you hit with an attack using this weapon, the target
takes an additional 1d4 poison damage.
If you hit with an attack using this weapon, instead of
dealing damage, you can choose one of two effects to trig-
ger: A fog cloud spell centered on the target, or a silence spell
centered on the target. You can use each effect once, and
cannot use them again until you finish a short or a long rest.
awakened
When a character awakens Condemner, apply the follow-
ing changes to the item’s traits:
- Increase the bonus to attack rolls to a +2.
- Increase the poison damage inflicted on a hit to 1d6
poison damage.
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