Tal'Dorei Campaign Guide PDF

(Jeff_L) #1
Chapter 2: Gazetteer of tal’Dorei 61

descendant of the heroic wizard Atz Yuminor. The obser-
vatory is open to all, and the diviners here will gladly
give a star reading for 10 gp, once per day. Receiving this
reading allows you to roll 1d20. Note the result, you can
exchange it for any d20 roll made by a creature you can
see. This divination fades after 24 hours. The Scions of
Yuminor are so affable, how could anything sinister be
lurking behind their star charts and telescopes?


the bl acK KinG


Palest Westruun was not a king, but his new statue in the
Opal Ward is often called the Black King, a subtle jab at
the city’s previous “Black King,” the tyrannical dragon
Umbrasyl. The High Priest of the Lawbearer blessed
both the Black King and Westruun itself when the statue
was unveiled on a recent anniversary of Westruun’s rec-
lamation, saying “May the Lawbearer grant us all strength
of spirit when chaos next threatens our peaceful civilization.
When that time comes, may the Black King unsheath his sword
to rally our people and lead Westruun to victory.”
When the safety of all of Westruun is threatened, the
Black King will animate and defend its people, becoming
a stone golem with a mounted movement speed of 60 feet
and Charisma and Intelligence scores of 18 (+4).


westruun aDventures


bUrroWinG thiev es


For low-level characters: Over the past week, over four dozen
plainscows—exceptional livestock and beasts of burden—
disappeared from the Westruun’s agricultural outer ring,
leaving nothing but a series of five foot holes in the ground,
and traces of acid scarring. Farmers and caravanners
alike are frightened and confused; these recurring attacks
threaten to destroy Westruun’s agriculture and cripple com-
merce. Jeremiah Sook, head of the regional Farmers’ Guild,
is willing to pay a hefty bounty for the the culprits.


an assistant’s pliGht


For mid-level characters: Just outside Westruun is Slaterock
Tower, the abode of renowned archmage Realmseer Eskil
Ryndarien. Normally, none are invited to the tower, but
the PCs, wherever they may be, receive a missive from the
Realmseer’s assistant, Jekt. The letter claims the Realm-
seer has gone missing within the tower, and the building
itself now bars his entry. Upon arrival, and confirmation
of Jekt’s request, the tower seems to constantly shift its
interior structure, almost acting like a sentient entity.
Dangerous room after deadly challenge are thrown at the
party as they traverse the labyrinthine paths of the tower,
only to find that the protections of the tower, as well as
the Realmseer himself, are actually trying to keep some-
thing far more dangerous imprisoned within.


the stUff of niGhtMares


For mid-level characters: Reports of missing children rise
once again within Westruun, with a seemingly unrelated
scourge of nightmares plaguing people old and young
alike. Mystic expertise is sought to acquire information


regarding either issue, but the sadis-
tic oni secretly responsible for both is
deft at erasing its tracks. Nyx and Vryll, a pair of twin
tieflings with only a single horn each, have also recently
opened a dream-reading stall, and their business is boom-
ing. Are they responsible, or is their exploitative business
just a red herring?

DoWn beloW
For high-level characters: A massive sinkhole has emerged
beneath the temple of the Lawbearer, taking a portion of
the temple into the darkness of the Underwalk Ward. With
the depth seemingly bottomless, and initial investigators
going missing, the Head Cleric Umentu seeks the assistance
of brave and able-bodied mercenaries to seek answers. Only
one thing is certain when descending into the unknown
below—the terror only grows as the light from above fades.

coU nter-espionaGe
For characters of any level: Margrave Brandon Zimmerset is
nearing the climax of a three-year investigation on the Clasp
headquarters within Westruun. He has detailed informa-
tion on the daily routines of the three Clasp leaders within
Westruun, Spirelings Gholesh, Oalan, and Fetch, and is
hoping to crush them here once and for all. However, a
respected nobleman and secret Clasp plant named Winston
Destwiler has been feeding the margrave misinformation,
and the Clasp is is ready to retaliate; already a brutal ambush
and assassination plot has been set into motion. Depending
on the PCs’ allegiances, they may hear about this plot either
from friendly Clasp or Westruunian sources.

Wildwood Byway

Known as the oldest road in Tal’Dorei, this path linked
the adolescent cities of Kraghammer and Syngorn before
the landfall of man in the recent age. During the reign
of Drassig, the Silvercut Roadway intersected with this
ancient road, and after the relationship between Syngorn
and Kraghammer eroded following the Scattered War,
Tal’Dorei interests began to utilize the byway more than
most. Syngornian elves sometimes refer to this path
north of the crossroads as the “Traitor’s Stair”, in refer-
ence to the dwarven stronghold it leads to. While travel
in the open isn’t any more dangerous than Silvercut, it is
common knowledge that both wooded ends of this path
are fraught with their own threats.

May the Lawbearer grant us all strength
of spirit when chaos next threatens our peaceful civilization.
When that time comes, may the Black King
unsheathe his sword
to rally our people and lead Westruun to victory.
—The Blessing of the Black King
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