Tal'Dorei Campaign Guide PDF

(Jeff_L) #1
76 Chapter 2: Gazetteer of tal’Dorei

Beynsfal Plateaus

Where below there is life and freedom, above there is naught
but death and tyranny. In the high, southern plateaus of
Rifenmist, verdant jungle gives way to a cracked, volcanic
landscape, its basalt fields interrupted only by towering struc-
tures of crude iron. This hellish place is the home of the Iron
Authority, and one of the last battlegrounds of the Calamity.
It is here that the Betrayer God known as the Strife
Emperor and his goblinoid legions clashed with the Wild-
mother and her Free Children. Though the Wildmother
was victorious and the goblinkin were freed, the site of
the Strife Emperor’s defeat was reduced to rock and ash, a
place where plants would never again grow.
The goblins left behind in the wake of Strife Emper-
or’s defeat have run wild across Rifenmist and even into
the rest of Tal’Dorei for centuries. Hobgoblins asserted

their authority over the squabbling tribes, launching
grand military campaigns across the blasted plateau and
growing as large and powerful as they could before they
collapsed under their own distrust and greed. But ninety
years ago, something unusual happened. When the Iron
Authority conquered the plateau, their empire never
stopped growing. The Iron Tide never broke, and within
a decade it had engulfed all other hobgoblin kingdoms,
uniting them under Tz’Jarr, the Iron Emperor.
While the entirety of Beynsfal is firmly controlled by the
Iron Authority, the hobgoblin empire has pushed into the
jungles below, and are locked in a decade-long war to subju-
gate the native creatures. Five major city-states comprise the
core of the Iron Authority, though all swear fealty to the Iron
Emperor in its capital of Tz’Arrm, the southernmost city of
the plateau. From south to north, the other imperial city-
states are Rybad-Kol, city of the Forge Lords; Hdar-Fye, the

The Rifenmist Peninsula

South of the dividing lines of the Stormcrest Mountains and the Verdant Expanse, the touch of greater civilization does
not quite reach, allowing a number of autonomous communities to exist outside the tangled wilds of the Rifenmist Jungle.
Many who fled the rule of Drassig joined with outcasts of Syngornian society to establish a life away from larger politics,
forming the outsider colonies of the Mornset Countryside. However, with freedom comes isolation in resources to defend
against the vicious denizens of this primal territory.
Enormous, ancient beasts stalk the vine-twisted paths of the jungle that consumes the majority of the peninsula’s coast-
line. A hidden culture of savage wood elves call the rainforest region home, keeping outsiders away and skirmishing with
indigenous tabaxi tribes. An expanding morass of fungus spreads from a mysterious, corrupt source along the eastern
depths of the underbrush, while a secret society of naga-worshippers bring bloody offerings to their snake-queen. This land
lies on the fringe of Tal’Dorei, and is mostly avoided for that very reason.

reliGions:
Majority: Changebringer,
Lawbearer, Strife Emperor.
Minority: Wildmother,
Moonweaver,
Cloaked Serpent


iMports: None


exports: None

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