Tal'Dorei Campaign Guide PDF

(Jeff_L) #1

78 Chapter 2: Gazetteer of tal’Dorei


The Orroyen Tribes

Nomadic Tribes • Population: 11,850
(64% Elf, 12% Half-Elf, 10% Human, 14% Other)
Born from a wandering colony of shelterless elves fleeing the
Calamity, these wood elves have not just survived within
the deadly jungles of the Rifenmist for generations—they
have flourished. Learning the dangers of the surrounding
lands, refining their hunting techniques, and maintaining a
healthy mistrust of the civilized world, the Orroyen call the
jungle their domain and protect it furiously.
The Orroyen tribes have no central government, and
their membership shifts as different clans move through
the region and encounter other tribes, sometimes trading
members as they go. Elders are given the most oversight
and respect among a traveling tribe, the eldest given the
title of dura (tribal master) and tribes commonly maintain
between 100 and 1,000 members to a single unit. Tem-
porary lodging is constructed at each resting point, or
tomenda, and a tribe will generally remain based at that
tomenda for a year or two before moving on due to deple-
tion of resources, migration of game, or the jungle itself
aggressively reclaiming the tomenda.
To come into prominence within the tribe, or request
admittance into the tribes as an ally or member, a series
of ceremonial trials are placed upon the individual. These
trials change from dura to dura, but are designed to
test strength of body and mind. It is not uncommon for
those who attempt these trials to return maimed, or not
return at all, and many elders bear the marks and scars

of their trials long past. Few orfindes—outlanders from
the north—have been allowed into any of the dozens
of Orroyen tribes, and the elders have little intention of
changing this, for they have heard distant tales of the tyr-
anny of Drassig and the supernatural horrors the people of
northern Tal’Dorei invite upon themselves.

Rifenmist Jungle

Where the Verdant Expanse is a massive landscape of fey-
touched forest, the shadowed groves and glittering paths
belying the threatening nature of the wood, the Rifenmist
Jungle stands as an endless, tangled mass of unchecked
natural chaos. The vine-strangled floors of the jungle are
clustered with swollen trunks, spine-laden ferns, and car-
nivorous plant life that waits for the unknowing wanderer
to make an incorrect step.
The sweltering, sun-baked heat of the peninsula grows
even less inviting with the humid jungle air, while clusters
of venomous insects buzz through the mists alongside large
lizards and wild beasts in search of carrion, or prey. Sunken
valleys lead to pockets of marshland or quicksand pit traps,
while others are wrought with a dire, spreading fungus. Very
few who venture here from northern Tal’Dorei return, and
those that do warn others to never make the same mistake.
The farther south one travels into Rifenmist, the denser
the jungle grows, and no northern explorer has completed
even a rudimentary map of this humid land. Though some
elves and humans of northern Tal’Dorei have attempted to
colonize the jungles for their vast resources, they have been
quickly rebuffed by the Orroyen elves of the jungle. Their
message is clear: no cities are to be built south of the jungle’s
edge—and if the northern jungles are cleared or burned, the
trees’ vengeance will be swift and just. The few settlers who
have joined the free folk of the Mornset Countryside are
deeply superstitious about the southern jungles, and rarely
travel there, except to respectfully parley with the Orroyen.
Even the Iron Authority, who has been at war with the
trees of the jungle itself for decades, has not managed
to destroy their foe. The Orroyen fear the hobgoblin
slavers of Beynsfal Plateau and the massive armies their
authoritarian leaders supply them with, but these raids are
expensive and are growing rarer as more and more hob-
goblins fall to the terrors of the jungle.

rifenmist JunGle aDventures
the insati able sanctUary
For mid-level characters: Long have rumors stirred regard-
ing a vine-obscured temple from an epoch long past, but
reports have mapped it at many different locations, with
returning expeditions finding it missing. This temple has
seemed to reveal itself once more in the northern region
of the Rifenmist, its shadowed passages and secret boun-
ties ripe for the plucking. It isn’t until a venturing band
delves deeper into the structure that signs begin to reveal
the shrine itself a living entity, and the treasure a lure to
draw in prey.
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