Chapter 2: Gazetteer of tal’Dorei 83
the tarn WarD
The Tarn Ward is Syngorn’s central ward, a peaceful
commerce district surrounding Lake Ywynnlas and split
by the channels that feed it. An elven market is unlike any
business center in mortal lands. From sunrise to sunset, no
business is conducted here, save for food at public houses
and beds at inns. During the daylight hours, elves social-
ize, play, and meditate here like in any other city.
At nightfall, however, the market changes. The Tarn
Thoroughfare opens at moonrise, lit only by the heavens and
by floating lanterns. The streets are silent but for the ethereal
elvensong that guides those who know how to listen through
the streets. Elves and half-elves raised in Syngorn know this
musical language, but those unfamiliar with it must use a
comprehend languages spell to follow the melody. When the
river of sound guides a customer to a vendor, they speak in
hushed elvish, like an audience whispering at the theatre.
Any basic goods can be purchased here at 200% their
usual cost. These goods, however, are of fine elven make.
Weapons have a +1 bonus to damage rolls, horses and
other mounts increase their movement speed by 10 feet,
and other items are possessed of unearthly beauty and
uncanny durability. All common magic items can be easily
found here, and any uncommon magic item has a 50%
chance of being found here.
Guildrunner Rawndel is this district’s Warden. He lives
in a permanent magnificent mansion with a façade adorned
with gargoyles, and is respected by elven merchants and
nobles alike. Most shops along the Tarn Thoroughfare
are affiliated with one of three guilds—the Spellbenders’
Guild, the Elvencraft Alliance, or the Mithral Fellow-
ship—and the sly Guildrunner is at the head of all three.
The elves don’t seem to mind Rawndel’s monopoly, as
their lives haven’t been affected much, but High Warden
Tirelda worries of the long-term consequences of Rawn-
del’s power-hungry actions.
the feyGrov e
The Feygrove is a once-splendid manor house in south-
ern Syngorn, now completely overgrown with plant life.
Massive mulberry trees sprout at odd angles out of win-
dows and through gables, and fairy lights dance around
the house at all hours of the day. When Syngorn returned
from the Feywild after the Conclave’s defeat, the elves
unintentionally brought a little of the Feywild with them.
Somehow, a number of fey creatures slipped through Syn-
gorn’s defenses and made their home in the mansion of
an elven noblewoman named Lady Il’shavfa. Il’shavfa has
tried for years to reclaim her home, but even the patience
of elves wears thin; the fey infestation is just too great.
The fey, however, are having the time of their lives. Far
from merely throwing nightly parties—though they do
that, too—Il’shavfa Manor has become a place for them to
experiment with wild new magic. Their leader, a pixie prince
named Windybranch, has found great pleasure in planting
strange fey plants in the house and watching as they integrate