with the mansion. The house is now living, breathing, think-
ing... a new friend for the fey! It keeps the elves out and it ’s a
great conversationalist! What could possibly go wrong?
The Feygrove goes by many names. Elven nobility and
people concerned about “the fey menace” within Syngorn
still refer to it in hushed tones as Il’shavfa Manor, a place
of great malice. Elves who care little of this matter, or
who are sympathetic to the fey, call it the Feygrove. The
fairies themselves, however, named it after the Archfey
who first allowed them into the city. To them, their new
mansion is called Artagan’s Lodge.
the rev erie WalKs
The Reverie Walks make up the artistic and spiritual center
of Syngorn. This district is a winding labyrinth of living trees
and stones. Elves who seek brief meditation may wander the
Reverie Walks for a few short hours, entering a trance-like
state as they do so. Those who seek true enlightenment may
dedicate years of their near-immortal lives to wandering the
evershifting labyrinth, finding peace in isolation or in search
of the Stone of the Archeart in the labyrinth’s center. An
elven monk named Lyssev Sorveline has walked the laby-
rinth for five hundred years, seeking answers to questions
even the gods do not know. Some elves leave gifts of food for
the Wanderer within the labyrinth, allowing them to con-
tinue their eternal meditation in peace.
No Warden holds sway over the Reverie Walks. Legend
holds that the living stones and trees that shift the
labyrinth are devotees of the Archeart that swore to be
their god’s eternal wardens.
the eMer alD citaDel
The Emerald Citadel looms high over northern Syngorn,
a mighty castle of faded white marble, now covered with
climbing ivy and sprouting plants. As the highest point
in the gradually sloping city, its emerald-tipped spires can
be seen from anywhere below. Visitors to the citadel first
climb a grand set of stairs, curved like a flowing river of
marble, before reaching its brass gates. The Verdant Guard
aggressively protects the castle’s main entrance, rejecting
any commoner who does not have an invitation to the
palace marked with the High Warden’s seal. High Warden
Tirelda’s monocled majordomo, a silver-haired elf named
Ibbimas, screens all of the High Warden’s supplicants.
The palace’s high, vaulted ceilings are supported by
pillars of gleaming marble carved in the image of tall
elm trees, such that the ceilings are a canopy made of
marble. Beautiful portraits and busts of past Wardens,
and opulent tapestries of Yenlara and the creation
of Syngorn line the walls. The citadel is made up of
four main levels. The basement levels hold the castle
dungeons, as well as grand vaults containing fabulous
treasure, historical artifacts, and tacky humancraft gifts
given by emissaries from Emon. The first floor holds
lush quarters for ambassadors and visiting dignitaries.
The second floor’s chambers are dedicated to business
of state, including the High Warden’s throne room. The
towers above the citadel contain studies and quarters for
the High Warden and her family.
lanDmarKs
the spires of yUreK
Roads lined with dormitories and vendors radiate out
from the sequoia’s branches to the district’s walls, pro-
viding essentials for not only the Dreamweavers, but the
elven scholars who teach, study, and experiment with
magic within the Spires of Yurek. This academy was
named for Yurek Windkeeper, founder of the Arcana Pan-
sophical and personal counselor to the Voice of Memory
herself. The school is small compared to Emon’s magnif-
icent Alabaster Lyceum, but its seven marble towers are
no less awe-inspiring. Characters who visit the Spires of
Yurek can learn any historical fact with a DC 20 Intel-
ligence (History) check, and even uncover hints towards
long-lost secrets with a DC 25 check. New spells are
constantly being invented here, and countless tomes filled
with ancient spells can be found within the libraries.
laKe yWnnl as
Like the market that encircles it, shining Lake Ywnn-
las changes beneath the light of the moon. When lit by
sunlight, its clear waters are filled by dozens of magically
propelled boats and their mirthful elven riders. At night,
the cheerful boats disappear, and the lake becomes a perfect
mirror of the night sky above. On rare nights when the
spiral-shaped constellation of the Imprisoned is high in the