to the foyer (area CS) and up to a hallway outside a reas
Cl7 and C19.
Dancing Construct. The dressed "mannequin" is a
magical construct that serves as a dance partner. It has
the statistics of a nimblewright (see appendix B) but
has no effective attacks and is worth^0 XP. When a hu-
manoid bows or curtsies before the construct. it makes
the other gesture while a magic mouth spell plays a re-
corded message in Common: "Which dance would you
like? Galliard? Pavane? Waltz?'" The construct follows
its partner's lead until the dance ends. when it becomes
still again.
Founders' Day. During the party, dozens of wealthy
masked guests dance lo a lively waltz played by a
string quartet.
C14. BANQUET KITCHEN
The banquet kitchen is an additional cooking space used
in conjunction with the main kitchen during social func-
tions. Tt is otherwise empty, and its doors a re locked.
Founders' Day. The kitchen is bustling with activity
as four chefs (human commoners) prepare an array of
pies for the noble guests.
C l5. BANQUET HALL
The only piece of furniture in this expansive hall is a
long wooden dining table that happens to be a giant
mimic in disguise. It has the statistics of a normal
mimic, with these changes:
The mimic is Large and has^75 (lOdlO + 20) hit points.
- As an action, it can make three attacks: two with its
pseudopods and one with its bite. - It has a challenge rating of 3 (700 XP).
The mimic is well treated by the Cassalanters and
won't harm any member of the household. It obeys only
Lord and Lady Cassalanter.
Founders' Day. The room is outfitted with dozens of
chairs, and the table is filled with food. Two dozen party
g uests a re gorging themselves here at any time. Four
doppelgangers from the Yawning Portal have slipped
into the party disguised as nobles. T heir leader, Bonnie
(see "Familiar Paces," page 20), poses as a minor
noblewoman going by the name Lymeria Lhaurilstar;
s he was hoping lo have a fun night al the party, but she's
willing to help the characters if they need aid.
Cl6. PIANO ROOM
A gleaming grand piano is pushed against the wall of
this dusty room. Behind it are several unmarked closets.
This room is generally empty unless a social event is
taking place or ana Rosse is giving the Cassalanter
children a piano lesson.
Founders' Day. Wealthy guests are chatting here and
using the powder rooms (area Cl6b).
C l6A. STORAGE CLOSET
This closet holds crates filled with winter blankets,
mops, and other household necessities.
CHAPTER 6 I HF.LL. 0~ A SUMM ER
Cl6B. POWDER ROOMS
These rooms are locked. They contain mirrors and are
largely unused except during social functions.
Founders' Day. Fancy nobles are waiting in line to
freshen up.
Cl7. PLAYROOM
This room contains the following features:
- Strewn about on the floor are giant stuffed toys,jack-
in-the-boxes. dolls. and a rocking horse shaped like
a warhorse.
A large mobile in the form of a butterfly hangs from
the ceiling, turning listlessly.
If she hasn't been dealt with elsewhere, the twins'
nanny, Laiba Rosse (see "Head Servants," page 116),
sits here and crochets dolls for the children.
Cl8. Tw!NS^1 BEDROOM
The twins' bedroom contains the following features:
- Two four-poster beds take up the bulk of this room.
- At night, the room is cluttered with dozens of toys. In
the morning, the toys are returned to their toy boxes
by a housemaid.
A life-sized stuffed unicorn stands in one corner.
lf Terenzio and Elzerina are here. Terenzio is dressed
in a crude d ragon costume and is being chased around
the room by his sister. who is wearing a knight's helm
and swinging a wooden sword.
S tuffed Unicorn. This inanimate object counts as an
actual unicorn for the purpose of opening the Vault of
Dragons (see "Vault Keys,'" page 90).
Cl8A-Cl8B. CLOSETS
These closets are filled with stuffed animals and
spare blankets.
Cl9. MASTER SITTING ROOM
Lady Cassalanter's attendant, Tissina Khyret (see "Head
Servants," page 11 6), spends most of her time here
when she's not with her mistress. The room is furnished
for comfort and includes overstuffed chairs, fainting
couches. and a wine bar.
C20. LINEN CLOSET
This closet is packed with folded bedsheets and other
assorted linens. Two of the downy duvets stacked in this
room arc rugs of smothering that attack any creature
that isn't a Cassalanter or one of their servants. Any
combat in this room draws the attention of both Laiba
Rosse (area Cl 7) and Tissina Khyret (area Cl 9).
Locl<box. Willi fort Crowelle and Tissina Khyrer keep
their cult regalia (see "Cult of Asmodeus:· page 115)
in a gold-embellished lockbox hidden under a stack of
quilts bearing images of flying devils. The box can be
unlocked with either Willi fort's or Tissina's golden key,
or by a character who succeeds on a DC^14 Dexterity
check using thieves' tools. It can also be pried open with
a successful DC 16 Strength (Athletics) check.