waterdeep dragon heist

(Jeff_L) #1

DRAGONSTAFF OF AHGHAIRON
Staff, legendary (requires attunement)


While holding the dragonstaff of Ahghairon, you have
advantage on saving throws against che speUs and
breath weapons of dragons, as well as the breath
weapons of other creatures of lhe dragon type (such as
dragon turtles).
A creature of the dragon type that you touch with the
slaff can move through the city ofWaterdeep, ignoring
Ahghairon's dragonward (see "Ahghairon's Dragon-
ward," page 6). This effect lasts until the creature is
touched again by the staff or until a time you proclaim
when you confer the benefit.
The staff has 10 charges. While holding it, you can
expend 1 charge as an action to cast the command spell.
If you target a dragon with this casting, the dragon has
disadvantage on its saving throw. The staff regains ldlO
charges daily al dawn.


FEATHER OF DIATRYMA SUMMONING
Wondrous item, rare (requires attunement)

This bright plume is made from the feather of a dia-
tryma (pronounced dee-ah-TRY-mah), a Large, colorful,
flightless bird native to the Underdark. If you use an ac-
tion to speak the command word and throw the feather
into a Large unoccupied space on the ground within 5
feet of you, the feather becomes a living diatryma for up
to 6 hours, after which it reverts to its feather form. 1t
reverts to feather form early if it drops to 0 hit points or
if you use an action to speak the command word again
while touching the bird.
When the diatryma reverts to feather form, the
magic of the feather can't be used again until 7 days
have passed.
The diatryma uses the statistics of an axe beak,
except that its beak deals piercing damage instead of
slashing damage. The creature is friendly to you and
your companions, and it can be used as a mount. It un-
derstands your languages and obeys your spoken com-
mands. Jf you issue no commands, lhe diatryma defends
itself but takes no other actions.


KNAVE'S EYE PATCH
Wondrous item, rare (requires attunement)
While wearing this eye patch, you gain these benefits:
You have advantage on Wisdom (Perception) checks
that rely on sight.


  • If you have the Sunlight Sensitivity trait, you are unaf-
    fected by the lrait.

  • You are immune to magic that allows other creatures
    lo read your thoughts or determine whether you are
    lying. Creatures can communicate telepathically with
    you only if you allow it.


LORD'S ENSEMBLE
Wondrous item. very rare (requires attunement by a
creature with a humanoid build)
The Masked Lords ofWaterdeep don this ensemble
when meeting with one another. This raiment renders
each lord indistinguishable from the others. The en-
semble consists of three pieces a helm, an amulet,

and a robe- that function as a single magic item when
worn together, but only within the city ofWaterdeep and
its sewers. You become attuned to the ensemble as a
single item.
Lord's Helm. This bucket helm covers your head and
conceals your face. Screens over the eyes help to shroud
your identity without blinding you. While you wear the
helm, your voice is magically altered to sound gender-
less, and you a re immune to magic that allows other
creatures to read your thoughts, to determine whether
you are lying, to know your alignment, or to know your
creature type. Creatures can communicate telepathi-
cally with you only if you allow it.
Lord's Amulet. This amulet bears the crest of Water-
deep. It functions as an amulet of proof against detection
and location.
Lord's Robe. This elegant robe functions as a ring
of free action, and it creates the illusion that you have a
nondescript. androgynous humanoid build and stand 6
feet tall.

PAPER BIRD
Wondrous item. uncommon
After you write a message of fifty words or fewer on th is
magic sheet of parchment and speak a creature's name,
the parchment magicaJly folds into a Tiny paper bird
and Hies to the recipient whose name you uttered. The
recipient must be on the same plane of existence as you,
otherwise the bird turns into ash as it takes flight.
The bird is an object that has 1 hit point, an Armor
Class of 13, a flying speed of 60 feet, a Dexterity of 16

PAPER 15tRO

APPENDIX A I MAGIC ITEMS
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