SToNe OF" GoLORR
(+3), and a score of 1 (- 5) in all other abilities, and it is
immune to poison and psychic damage.
lt travels to within 5 feet of its intended recipient by
the most direct route, whereupon it turns into a non-
magical and inanimate sheet of parchment that can be
unfolded only by the intended recipient. If the bird's hit
points or speed is reduced to 0 or if it is otherwise im-
mobilized, it turns into ash.
Paper birds usually come in small, flat boxes contain-
ing ld6 + 3 sheets of the parchment.
RING OF TRUTH 'TELLING
Ring, uncommon (requires attuncment)
While wearing this ring, you have advantage on Wisdom
(Insight) checks to determine whether someone is ly-
ing to you.
SMOKEPOWDER
Wondrous item, uncommon
Smokepowder is a magical explosive chiefly used to
propel a bullet out of the barrel of a firearm. It is stored
in airtight wooden kegs or tiny, waterproof leather
packets. A packet contains enough smokepowder for
five shots, and a keg holds enough smokepowder for five
hundred shots.
If smokepowder is set on fire, dropped, or otherwise
handled roughly, it explodes and deals fire damage to
each creature or object within 20 fee t of it: ld6 for a
packet, 9d6 for a keg. A successful DC 12 Dexterity sav-
ing throw halves the damage.
Casting dispel magic on smokepowder renders it per-
manently inert.
APP£NDIX A 1 MAGIC ITEMS
STONE OF GOLORR
Wondrous item, artifact (requires attunement)
The Stone ofGolorr is a glossy, greenish-gray stone
that fits in the palm of your hand. The s tone is actually
an aboleth named Golorr, transformed by magic into
an object.
Random Properties. The Stone of Golorr has the
following properties, determined by rolling on the tables
in the "Artifacts" section in chapte r 7 of the Dungeon
Master's Guide:
- 1 minor beneficial property
- l minor detrimental property
Legend Lore. The Stone of Golorr has 3 charges and
regains ld3 expended charges daily at dawn. While
holding the stone, you can expend 1 of its charges to
cast the legend lore spell.
By using the stone to cast legend lore, you communi-
cate directly with the aboleth, and it shares its knowl-
edge with you. The aboleth can't lie to you, but the infor-
mation it provides is often cryptic or vague.
The aboleth koows where Lord Neverember's secret
vault is located. It also knows that three keys are needed
to open the vault and that a gold dragon named Aurinax
inhabits the vault and guards its treasures.
Failed Memory. When your attunement to the Stone
of Colorr ends, you must make a DC 16 Wisdom saving
throw. On a failed save, you lose all me mory of the stone
being in your possession and all knowledge imparted
by it. A remove curse spell cast on you has a 20 percent
chance of restoring the lost knowledge and memories,
and a greater restoration spell does so automatically.
Sentience. The Stone of Golorr is a sentient lawful
evil magic ilem with an Intelligence or 18, a Wisdom of
15 , a nd a Charisma of 18. It has hearing and darkvision
out to a range of 120 feet. It can communicate telepath-
ically with the creature that is attuned to it, as long as
that creature understands at least one language. Io addi-
tion, th e aboleth learns the greatest desires of any crea-
ture that communicates telepathically with the stone.
The Stone ofGolorr hungers for information and
prefers not to remain in the clutches of any creature for
too long. Whenever the stone desires a ne w owner, it
demands to be given to another intellige nt creature as
quickly as possible. If its demands are ignored, it tries to
take control of its owner (see "Sentie nt Magic Items" in
chapte r 7 of the Dungeon Master's Guide).
Person ality. The Stone ofGolorr has an alien intellect
that is both domineering and hungry for knowledge. It
thinks of itself as an ageless and immortal god.
Des troying the Stone. While in s tone form. the
aboleth isn't a creature and isn't s ubject to effects that
targe t c reatures. The Stone o!Colorr is immune to all
damage. Casting an antipathy/sympathy spell on the
s tone destroys it if the antipathy effect is selected and
the spell is directed to repel aberrations. When the spell
is cast in this way, the stone transforms into mucus
and is destroyed. and Golorr the aboleth appears in an
unoccupied space within 30 feet of the stone's remains.
The aboleth is incensed by the stone's destruction, and it
attacks all other creatures it can see.