waterdeep dragon heist

(Jeff_L) #1
SToNe OF" GoLORR

(+3), and a score of 1 (- 5) in all other abilities, and it is
immune to poison and psychic damage.
lt travels to within 5 feet of its intended recipient by
the most direct route, whereupon it turns into a non-
magical and inanimate sheet of parchment that can be
unfolded only by the intended recipient. If the bird's hit
points or speed is reduced to 0 or if it is otherwise im-
mobilized, it turns into ash.
Paper birds usually come in small, flat boxes contain-
ing ld6 + 3 sheets of the parchment.


RING OF TRUTH 'TELLING
Ring, uncommon (requires attuncment)
While wearing this ring, you have advantage on Wisdom
(Insight) checks to determine whether someone is ly-
ing to you.


SMOKEPOWDER
Wondrous item, uncommon


Smokepowder is a magical explosive chiefly used to
propel a bullet out of the barrel of a firearm. It is stored
in airtight wooden kegs or tiny, waterproof leather
packets. A packet contains enough smokepowder for
five shots, and a keg holds enough smokepowder for five
hundred shots.
If smokepowder is set on fire, dropped, or otherwise
handled roughly, it explodes and deals fire damage to
each creature or object within 20 fee t of it: ld6 for a
packet, 9d6 for a keg. A successful DC 12 Dexterity sav-
ing throw halves the damage.
Casting dispel magic on smokepowder renders it per-
manently inert.


APP£NDIX A 1 MAGIC ITEMS


STONE OF GOLORR
Wondrous item, artifact (requires attunement)
The Stone ofGolorr is a glossy, greenish-gray stone
that fits in the palm of your hand. The s tone is actually
an aboleth named Golorr, transformed by magic into
an object.
Random Properties. The Stone of Golorr has the
following properties, determined by rolling on the tables
in the "Artifacts" section in chapte r 7 of the Dungeon
Master's Guide:


  • 1 minor beneficial property

  • l minor detrimental property
    Legend Lore. The Stone of Golorr has 3 charges and
    regains ld3 expended charges daily at dawn. While
    holding the stone, you can expend 1 of its charges to
    cast the legend lore spell.
    By using the stone to cast legend lore, you communi-
    cate directly with the aboleth, and it shares its knowl-
    edge with you. The aboleth can't lie to you, but the infor-
    mation it provides is often cryptic or vague.
    The aboleth koows where Lord Neverember's secret
    vault is located. It also knows that three keys are needed
    to open the vault and that a gold dragon named Aurinax
    inhabits the vault and guards its treasures.
    Failed Memory. When your attunement to the Stone
    of Colorr ends, you must make a DC 16 Wisdom saving
    throw. On a failed save, you lose all me mory of the stone
    being in your possession and all knowledge imparted
    by it. A remove curse spell cast on you has a 20 percent
    chance of restoring the lost knowledge and memories,
    and a greater restoration spell does so automatically.
    Sentience. The Stone of Golorr is a sentient lawful
    evil magic ilem with an Intelligence or 18, a Wisdom of
    15 , a nd a Charisma of 18. It has hearing and darkvision
    out to a range of 120 feet. It can communicate telepath-
    ically with the creature that is attuned to it, as long as
    that creature understands at least one language. Io addi-
    tion, th e aboleth learns the greatest desires of any crea-
    ture that communicates telepathically with the stone.
    The Stone ofGolorr hungers for information and
    prefers not to remain in the clutches of any creature for
    too long. Whenever the stone desires a ne w owner, it
    demands to be given to another intellige nt creature as
    quickly as possible. If its demands are ignored, it tries to
    take control of its owner (see "Sentie nt Magic Items" in
    chapte r 7 of the Dungeon Master's Guide).
    Person ality. The Stone ofGolorr has an alien intellect
    that is both domineering and hungry for knowledge. It
    thinks of itself as an ageless and immortal god.
    Des troying the Stone. While in s tone form. the
    aboleth isn't a creature and isn't s ubject to effects that
    targe t c reatures. The Stone o!Colorr is immune to all
    damage. Casting an antipathy/sympathy spell on the
    s tone destroys it if the antipathy effect is selected and
    the spell is directed to repel aberrations. When the spell
    is cast in this way, the stone transforms into mucus
    and is destroyed. and Golorr the aboleth appears in an
    unoccupied space within 30 feet of the stone's remains.
    The aboleth is incensed by the stone's destruction, and it
    attacks all other creatures it can see.

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