APPENDIX B: MONSTERS AND NPCs
This appendix describes various nonplayer characters
and monsters that have roles to play in the adventure.
These creatures are presented in alphabetical order.
AHMAERGO
Ahmaergo, Xanathar's majordomo, has a fascination
with minotaurs. Although outwardly civil, the shield
dwarf is as devious and corrupt as the worst devil, yet
also unflinchingly loyal to his beholder master.
After the beholder, Ahmaergo is the most influential
member of the Xanathar Guild.
AMMALIA CASSALANT E R
The vainglorious lady of House Cassalante r is schooled
in the arcane arts. Like her husband Victoro, she wor-
ships Asmodeus. When they were young, Ammalia and
Victoro signed a contract with the archdevil, trading the
souls of their children for power, good health, and long
life. The soul of Osvaldo, their eldest son, was taken
immediately, and he was transformed into a chain devil.
The souls of the younger twins, Terenzio and Elzerina,
will be taken when they turn nine years old.
A provision in the contract allows the Cassalanters
to buy their way out of it, but doing so requires a
AHMAERGO
Medium humanoid (dwarf), lawful evil
Armor Class 18 (plate)
Hit Points 143 (22d8 + 44)
Speed 25 ft.
STR
20 (+5)
DEX
15 (+2)
CON
14 (+2)
Saving Throws Str +9, Con +6
INT
15 (+2)
WIS
14 (+2)
Skills Athletics +9, Intimidation +5, Perception +6
Damage Resistances poison
Senses darkvision 60 ft ., passive Perception 16
Languages Common, Dwarvish, Undercommon
Challenge 9 (5,000 XP)
CHA
12 (+l)
Dwarven Resilience. Ahmaergo has advantage o n saving throws
against being poisoned.
Indomitable (2/Day). Ahmaergo can reroll a saving throw that
he fails. He must use the new roll.
Second Wind (Recharges after a Short or Long Rest). As a bo-
nus action, Ahmaergo can regain 20 hit points.
A CTIONS
Multiattack. Ahmaergo makes three attacks with his greataxe.
Creataxe. Melee Weapon Attack: +9 to hit, reach S ft., one
ta rget. Hit: 11 (ldl 2 + 5) slashing damage, plus 7 (2d6) slash·
ing damage if Ahmaergo has more than half his hit points
remaining.
Heavy Crossbow. Ranged Weapon Attack: +6 to hit , r ange
100 / 400 ft., one target. Hit: 7 (ldlO + 2) piercing damage.
AMMALIA CASSALANTER
Medium humanoid (human), lawful evil
Armor Class 12 (15 with mage armor}
Hit Points 45 (10d8)
Speed 30 ft.
STR
9 (-1)
DEX
14 (+2)
CON
11 (+0)
Saving Throws Int +6, Wis +4
INT
17 (+3)
WIS
12 (+l)
CHA
15 (+2)
Skills Arcana +6, History +6, Insight +4, Persuasion +5
Damage Immunities poison
Condition Immunities poisoned
Senses passive Perception 11
Languages Common, Draconic, Elvish, Infernal
Challenge S (1,800 XP)
Spellcasting. Ammalia is a 9th-level spellcaster. Her spellcast-
ing ability is Intelligence (spell save DC 14 , +6 to hit with spell
attacks). She has the following wizard spells prepared:
Cantrips (at will): friends, mage hand, mending, message
lst level (4 slots): charm person, mage armor, magic missile
2nd level (3 slots): hold person, invisibility, suggestion
3 rd level (3 slots): fireball, haste, tongues
4th level (3 slots): confusion, stoneskin
5 th level (1 slot): hold monster
ACTIONS
Quarterstaff. Melee Weapon Attack: +2 to hit , reach 5 f t., one
target. Hit: 2 (ld6 -l) bludgeoning damage, or 3 (ld8 -1)
bludgeoning damage if used with two hands.
APPENDIX B I MONSTERS AND NPCS
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